106% in 2h 46m 10s by
Açıklama
Coral Canyon and Crate Balls YEHEHEP
Lider Tablosu
Kategori
106%
Oyun
Sıralama
23rd
Load Removed Time
2h 46m 10s
Real Time Attack
3h 08m 49s
Tarih
Platform
PS2
Zaman dilimleri
Sağlayan Splits.io
# | İsim | Bölünme | Tamamlandı |
---|---|---|---|
1 | -Bamboozled (C/G) Altın | 2m 19s 107ms | 2m 19s 107ms |
2 | -Arctic Antics (C/G/G) | 3m 22s 397ms | 5m 41s 504ms |
3 | -Tornado Alley (C/G) | 1m 55s 568ms | 7m 37s 072ms |
4 | -Wizards and Lizards (C/G/G) | 3m 56s 821ms | 11m 33s 893ms |
5 | -Compactor Reactor (C/G) | 3m 40s 717ms | 15m 14s 610ms |
6 | {Warp Room 1}Rumble in the Roks | 2m 30s 073ms | 17m 44s 683ms |
7 | -Jungle Rumble (C/G) | 3m 43s 297ms | 21m 27s 980ms |
8 | -Sea Shell Shenanigans (C/G) | 4m 53s 400ms | 26m 21s 380ms |
9 | -Banzai Bonsai (C/G) Altın | 2m 59s 622ms | 29m 21s 002ms |
10 | -Fyre Festival (C/G) | 1m 42s 778ms | 31m 03s 780ms |
11 | -H2 Oh No (C/G) | 3m 27s 259ms | 34m 31s 039ms |
12 | {Warp Room 2}Drain Damage | 0m 53s 496ms | 35m 24s 535ms |
13 | -Smokey and the Bandicoot (C/G) | 1m 52s 420ms | 37m 16s 955ms |
14 | -Smokey and the Bandicoot (R; 1:20.00) | 1m 41s 930ms | 38m 58s 885ms |
15 | -The Gauntlet (C/G/G) | 5m 17s 366ms | 44m 16s 251ms |
16 | -Fahrenheit Frenzy (C/G) | 3m 43s 642ms | 47m 59s 893ms |
17 | -Eskimo Roll (C/G) | 2m 57s 616ms | 50m 57s 509ms |
18 | -Eskimo Roll (R; 1:25.00) | 1m 57s 483ms | 52m 54s 992ms |
19 | -Tsunami (C/G/G) | 3m 18s 578ms | 56m 13s 570ms |
20 | {Warp Room 3}Crashes to Ashes Altın | 2m 37s 165ms | 58m 50s 735ms |
21 | -Coral Canyon (C/G) | 6m 37s 568ms | 1h 05m 28s 303ms |
22 | -Weathering Heights (C/G) | 4m 30s 441ms | 1h 09m 58s 744ms |
23 | -Coral Canyon (R; 1:14.17) Altın | 3m 03s 290ms | 1h 13m 02s 034ms |
24 | -Crashteroids (C/G) | 2m 24s 198ms | 1h 15m 26s 232ms |
25 | -Crashteroids (R; 1:54.36) Altın | 1m 46s 137ms | 1h 17m 12s 369ms |
26 | -Avalanche (C/G/G) | 3m 10s 538ms | 1h 20m 22s 907ms |
27 | -Droid Void (C/G/G) | 4m 58s 875ms | 1h 25m 21s 782ms |
28 | {Warp Room 4}Atmospheric Pressure Altın | 2m 30s 405ms | 1h 27m 52s 187ms |
29 | -Gold Rush (C/G/G) | 6m 11s 755ms | 1h 34m 03s 942ms |
30 | -Crash and Burn (C/G/G) Altın | 4m 18s 591ms | 1h 38m 22s 533ms |
31 | -Medieval Madness (C/G) | 4m 01s 313ms | 1h 42m 23s 846ms |
32 | -Medieval Madness (R; 1:40.00) | 2m 13s 219ms | 1h 44m 37s 065ms |
33 | -Crate Balls of Cortex(C/G) | 4m 06s 112ms | 1h 48m 43s 177ms |
34 | -Vortex Fire (C/G/G) Altın | 3m 26s 969ms | 1h 52m 10s 146ms |
35 | {Warp Room 5}Crunch Time | 2m 44s 469ms | 1h 54m 54s 615ms |
36 | -Arctic Antics (R; 1:15.00) | 1m 58s 002ms | 1h 56m 52s 617ms |
37 | -Tornado Alley (R; 2:00.00) Altın | 1m 34s 789ms | 1h 58m 27s 406ms |
38 | -Bamboozled (R; 1:15.00) | 1m 53s 343ms | 2h 00m 20s 749ms |
39 | -Wizards and Lizards (R; 1:15.00) Altın | 1m 34s 516ms | 2h 01m 55s 265ms |
40 | -Compactor Reactor (G) | 2m 01s 822ms | 2h 03m 57s 087ms |
41 | {Warp Room 1 Revisit}Compactor Reactor (R; 1:45.00) Altın | 2m 09s 563ms | 2h 06m 06s 650ms |
42 | -Jungle Rumble (R; 2:00.00) | 2m 24s 428ms | 2h 08m 31s 078ms |
43 | -Sea Shell Shenanigans (R; 1:23.60) | 2m 40s 199ms | 2h 11m 11s 277ms |
44 | -Banzai Bonsai (G) Altın | 1m 39s 483ms | 2h 12m 50s 760ms |
45 | -Banzai Bonsai (R; 1:30.00) Altın | 1m 54s 086ms | 2h 14m 44s 846ms |
46 | -Fyre Festival (R; 3:30.00) | 1m 44s 808ms | 2h 16m 29s 654ms |
47 | {Warp Room 2 Revisit}H2 Oh No (R; 1:45.00) | 2m 22s 518ms | 2h 18m 52s 172ms |
48 | -The Gauntlet (R; 1:30.00) | 2m 04s 020ms | 2h 20m 56s 192ms |
49 | -Tsunami (R; 1:30.00) Altın | 1m 30s 112ms | 2h 22m 26s 304ms |
50 | {Warp Room 3 Revisit}Fahrenheit Frenzy (R; 2:00.00) | 2m 27s 240ms | 2h 24m 53s 544ms |
51 | -Avalanche (R; 1:35.00) | 2m 04s 031ms | 2h 26m 57s 575ms |
52 | -Droid Void (R; 2:00.00) | 2m 55s 971ms | 2h 29m 53s 546ms |
53 | {Warp Room 4 Revisit}Weathering Heights (R; 1:37.34) Altın | 1m 50s 330ms | 2h 31m 43s 876ms |
54 | -Knight Time (G/G) | 2m 37s 310ms | 2h 34m 21s 186ms |
55 | -Knight Time (R; 1:20.00) | 3m 24s 056ms | 2h 37m 45s 242ms |
56 | -Ghost Town (G/G) | 1m 43s 865ms | 2h 39m 29s 107ms |
57 | -Ghost Town (R; 1:10.00) Altın | 1m 39s 143ms | 2h 41m 08s 250ms |
58 | -Ice Station Bandicoot (G/G) | 1m 35s 866ms | 2h 42m 44s 116ms |
59 | -Ice Station Bandicoot (R; 1:08.35) | 1m 34s 456ms | 2h 44m 18s 572ms |
60 | -Solar Bowler (G/G) | 3m 00s 416ms | 2h 47m 18s 988ms |
61 | -Solar Bowler (R; 1:00.00) | 1m 36s 208ms | 2h 48m 55s 196ms |
62 | -Force of Nature (G/G) Altın | 2m 00s 304ms | 2h 50m 55s 500ms |
63 | {Warp Room 6}Force of Nature (R; 1:15.00) | 2m 05s 464ms | 2h 53m 00s 964ms |
64 | -Cortex Vortex (R; 1:40.00) | 2m 59s 761ms | 2h 56m 00s 725ms |
65 | -Crate Balls of Fire (R; 2:20.00) | 4m 58s 660ms | 3h 00m 59s 385ms |
66 | -Gold Rush (R; 2:15.00) Altın | 3m 06s 328ms | 3h 04m 05s 713ms |
67 | -Crash and Burn (R; 1:45.00) Altın | 2m 11s 553ms | 3h 06m 17s 266ms |
68 | {Warp Room 5 Revisit}Time Crunch | 2m 32s 603ms | 3h 08m 49s 869ms |
Emulator now allowed
As of now, you can submit runs to the lederboards played on PCSX2 (Nightly) v1.7. or higher. The emulation accuracy has improved dramatically in recent times and combined with the loadless timing and the load remover, PCSX2 can finally go on the boards as well. Some basic settings are specified here
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