Water-plane drop resistant swim setups, using shield clipping:
Reliable DIME swim height control
This makes it so you can start the airswim from anywhere, and fix it using this trick.
When Void Traveling from IM, I randomly hit this grab trigger when swimming from Ice Mountain
I'm not sure if this was due to a stale bike pointer manip. But this proves that we can potentially fall down into maps below Fox, which used to not be possible.
Edit: This post was wrong. Storage values when loading a file seems to be different then storage during a play-through, for some unknown reason.
We can skip the 2nd Queen EarthWalker cutscene, but it loses time. It requires hard console reset on BMC, since we cannot clear our cam-lock storage (addres 0x803DD067 value 26) fast enough to get new cam-lock storage (value 25).
It seems that when cam-lock is set to 26, it does not work in TTH.
Setting up cam-lock in OFPT exterior => 26 Setting up cam-lock in CapeClaw or CapeClaw well => 25
TAS/Single-File can easily bypass the Queen EarthWalker cutscene, when returning from SS4, because they do not need to clear their old cam-lock storage
Belina cutscene skip with Cam-Lock
Also can be used to induce a cutscene-void. I don't understand why this work, cam-lock generally does not work on the same map.
Here is optimal version:
This requires feeding tricky while entering tunnel leading to the ice room. You can cancel the camera glitch immediately, you will still have storage.
You can glitch the HighTop cutscene
If we could figure out how to make Fox cutscene-void here, then this could work as a HighTop skip using the FireFly skip strategy.
More HighTop bugs:
Here is a 100% run where I cataloged nearly every flag in the game:
This csv file shows on which frame which game flag changed:
https://docs.google.com/spreadsheets/d/1FfvGOxeKmclFAr9qib1jCrBbJr1zhCrINZEqji6MxqE/edit?usp=sharing
Can cross reference the frame-counter in my video with this CSV file. This can be used to figure out if any game flags are shared, and exactly when/where they change
Putting all of this together, here is a full Bike Skip tutorial with commentary:
I am looking to find some consistent bike skip strats.
Mammoth Clip somewhat consistent setup:
Reliable Save Checkpoint setup
Reliable fall setup:
All pieces of bike skip are now reliable enough for RTA. I will make an explainer video later with more detail.
CRF unloaded cutscene warp
Steps:
- Save outside central area
- Load file, clip barrel into tunnel
- Break central pillar, save/quit while it is breaking (not frame perfect).
- Reload to save file outside area
- Load the queen, and exit on the exact frame the cutscene plays
- You now warp inside, but the center is unloaded
VFPT puzzle room unload (from Narbe's Twitch)
I couldn't find why this bug was caused, but I was able to find this button state bug -- sometimes you can get buttons to freeze their state, or even get the button to lower below the ground
Normally, there is no way to transfer "high-flags" from one file to another independent of location. However, this can be done if using an ESW as Krystal.
Many prop related things are kept in high-flags, so it may be possible to unload a prop as Fox, transfer that to Krystal, and then walk passed the unloaded prop.
This could open up some skips, but it would have a large setup costs (potentially reobtain K1 / watch Fox intro cutscenes).
It is possible to skip SunStone and MoonStone entirely
this only works in WC2, so sadly we cannot Skip SS2/SS4/DR
Reposting JubJub62 videos too, just to keep this mega-thread a bit more complete. I learned a few things looking back at them.
Alternative Cam-Lock setup with Tricky Ball:
Cam-Locking without realizing he is Cam-Locking:
Dino Flip:
Audio Glitch:
Mystery Crash:
GrubTub Clip Through Wall:
It is probably worth figuring out what causes this:
Better speedrun strats:
Safer strat for turning in WC Stones:
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Potential place we can use explosive barrel clip, to get onto the ledge for faster SunStone Early:
I think some guides claim that OOB here is soft-lock, but you can recover:
I found a setup that can almost skip the "That's my Ma" + "Mission Accomplished" cutscenes. However, it does not quite work because the cutscene plays after reloading TTH.
Steps:
- Set up tunnel Cam-Lock
- Drop Cam-Lock at end of Sewers
- Enter TTH
- L-Target to clear lock
- Open gate
- Step out passed gate (this unloads sewers)
- Drop a Cam-Lock
- Walk back into tunnel, release Cam-Lock (this can be done in the middle of the tunnel)
- Position Fox such that he is BARELY on the TTH map
- Turn around and feed Tricky. The camera should move ever-so-slightly into the link map
- TTH will now unload when you walk back. The Cam-Lock will automatically clear
However, once TTH is reloaded, the cutscene will play, so this is not a true skip.
Can also get a glitched version of the cutscene to play briefly, by loading TTH from the tunnel and quickly moving back into the tunnel to unload TTH. This can also sometimes cause a crash.
This does not count as the cutscene playing, so it will still play again when you reload TTH.
I found a setup that works in SHW, but it does not seem we can skip any useful triggers