Kommentarer
Indonesiasrd_278 years ago
  1. Use High settings instead of Low or Medium. Low/Med settings locks the game into 30 FPS and have slower animation compared to High.

  2. When the enemy plays a card or hero power, click on the card/hero power that is being played. This will make the enemy's move to start earlier, which saves up a lot of time during the whole run. This trick also applies whenever a secret is triggered or Yogg-saron's effect is being played.

SalmonManHTML5 och Hess gillar detta
Indonesiasrd_278 years ago
  1. Use High settings instead of Low or Medium. Low/Med settings locks the game into 30 FPS and have slower animation compared to High.

  2. When the enemy plays a card or hero power, click on the card/hero power that is being played. This will make the enemy's move to start earlier, which saves up a lot of time during the whole run. This trick also applies whenever a secret is triggered or Yogg-saron's effect is being played.

Indonesiasrd_278 years ago

Phaerix: http://imgur.com/a/Ve6f7

For now, I'll use a control priest. This isn't the fastest method, but it is somewhat consistent as long as you draw a Silence/SW:P/Doomsayer early to clear up his Rod, still have some chance to fail though. I've also tried Dragon Priest for a faster but riskier method. (I still haven't spend a lot of time optimizing this boss though, there's probably quite a lot of optimizations that could be made)

Even though this boss is pretty easy to beat once casually, it's pretty hard to be consistent in this boss since he doesn't have an obvious weakness to exploit (other than the fact that he have no late game minions). He hava a good early board presence, good mid-game minions, board clear from Flamestrike, and lots of burst from his weapons/spells that can easily kill your face or minions.

Shaman might be a good alternative, since Earth Shock and Hex can easily deal with the rod. Although I haven't try to play with this one.

Un'goro update: http://imgur.com/a/qhgVN Quest Priest works really well in this boss. I can consistently win even without a SW:P on Silence during the early turns, and it's also faster than the previous control priest. Although the finishing time still have quite a huge variance. Note that if the Rod goes to your side, it'll count for the quest since the Rod is a Deathrattle minion.

K&C update: After the recent major patch (with nerfs on Raza etc), this boss is a bit bugged. The first copy of Rod of the Sun won't have the +3/3 buff, which makes the early game easier. It'll regain the buff though if Phaerix managed to resummon the Rod by killing your own Rod.

Witchwood update: The Rod bug is fixed, and the Rod is now buffed as how it was supposed to.

I found out that the Priest Quest isn't that useful and I made huge changes to the decklist so it's now a regular Midrange Priest. https://imgur.com/a/72Csowf Hemet Jungle Hunter turns out to be a really useful for late game, since it guarantees you to draw other big minions during late game. Squashling is also a really solid card overall, since you sometimes need healing against this boss and it's really flexible to use.

Indonesiasrd_278 years ago

Very late response, I've seen this thread long time ago but I didn't remember to respond to this until now.

Yeah, I guess I could add a "Hearthstone" game later, especially there's already a run of it. Thanks Zypher for reminding too.

Indonesiasrd_278 years ago

K&C Update: I'm using Token Paladin now, better average speed compared to Mage. https://imgur.com/a/So4lW

This boss have two features which really suits Paladin:

  1. He have a strong early game, so you need good early game defensive tools. I've tried Token Druid but it's not consistent because it's hard to defend against his early game.
  2. This boss don't have any board clears, so a token-based deck works well. Paladin got a significant boost thanks to Call to Arms.

---Old post about my old strat---

Zinaar: http://imgur.com/a/Gj7AO

Uses mage, similar to Potarry's deck. Gameplan is to control the board on the first several turns, then use one of the 'cast a spell' synergy cards to solidifies the board advantage. Seems consistent enough.

The game normally lasts 10-13 turns, though there's one time I'm lucky and the game's over in turn 8. There are probably optimizations that can be done in this deck.

Edit: After I've started doing run attempts, turns out this deck isn't as consistent as I thought, and I end up doing lots of resets on the first fight. Not sure if I was just really lucky back when I'm testing this or I played wrong. I added Doomsayer and Healbots to hopefully make the deck more consistent.

Un'goro update: The mage quest can easily be completed on this boss, but I can't think of any good way to use the quest. Anyone have any ideas?

Indonesiasrd_278 years ago

Edit: Token Druid is faster, I used a deck similar as the one used by Mirin.

---Old post with my old Shaman strats--- Archaedas: http://imgur.com/a/HfMuv

Uses Shaman. Gameplan is to control the board and clear his statues until you managed to dominate the board. When things are going well, the fight is normally finished at turn 8-10. Although it could be significantly slower if you don't draw the right cards (such as Evolve or Bloodlust) early enough.

I usually mulligan for the 1-mana and 2-mana cards except for Ancestral Knowledge. I'm not sure if the card composition in this deck is optimal enough.

Some other cards that might also be good in this deck: Sea Giant, Totem Golem, Whirling Zap-o-matic, Gormok.

Indonesiasrd_278 years ago

(Edit: Outdated strats, Exodia Paladin is faster. Look below for the updated strats) Rafaam Unleashed: http://imgur.com/a/4Uciz

I've tried Token Druid, where the gameplan is to have a deck that can easily build up a huge board later on in the game, and use Savage Roar/Wisps of Old Gods to score lethal when the boss isn't immune. Note that Rafaam have 2x Flamestrike and Twisting Nether for a board clear, so my deck aims to be able to easily refill the board when he used a board clear.

I normally get lethal on the 4th or 5th staff charge, though there's a few times where I got really lucky and killed him on the 3rd staff charge. Once in a while, I still lost though which might be caused by my misplays. I doubt that this is the best method since I haven't tried to think of any other methods.

Explanation on some of the card choices:

  • Feral Rage/Swipe: He have lots of 4-HP minion for the early game. Feral Rage can also be used to heal later on.
  • Auctionmaster Beardo: Could be used later in the game to use the hero power multiple times in order to find the artifact you need. Not that important and could easily be replaced with other cards though.
  • Moonglade Portal: The heal makes it safer.
  • Innervate: Not sure if I need this but I often have a large hand, so it could help in playing multiple cards.

Some other cards that can be put in this deck:

  • N'zoth: I've tried to use N'zoth to make a version of the deck with N'zoth too, not sure if it's better or worse than my current version. http://imgur.com/a/1knrs
  • Faceless Manipulator: Could be used to copy the 10/10 minions, but usually it'll be Entomed anyway.
  • Leatherclad Hogleader: The boss often have more than 6 cards in his hand, so a 6-mana 6/6 charge should be a decent minion

Few tips on using the Artifacts:

  • Left Greave (3 damage board clear): Normally I'll keep this for Rafaam's Mirror of Doom.
  • Khadgar's Pipe (both players got 0-cost random card): Better to use this when the boss have 10 cards in his hand, so he won't get an extra card that might screw up our gameplan.
  • Medivh's Locket (Turn your hand into Unstable Portals): Useless card, don't use this.
Indonesiasrd_278 years ago

Just try something similar to the one used in WR. Duplicate and Echo of Medivh is the MVP, Brewmasters could also help. Back when I try to run Normal, that level is more RNG-dependant than usual because you'll depend on what cards given by Ragnaros, and also whether you draw your Duplicate or Echo of Medivh fast enough.

An alternative (if you don't have Duplicate/Echo) might be Rogue, with Shadowstep, Shadowcaster and Gang Ups.

Indonesiasrd_278 years ago

(Edit: Outdated strats, Paladin is better. Look below for the updated strats) Scaarvash: http://imgur.com/a/koM29

Uses Warrior. This deck is still not that consistent, maybe about 50% winrate or less. Scarvash's early game is just damn strong which prevents this deck from being consistent. There's no obvious weakness that can be countered, he have several burst cards that can kill you even if you managed to clear the board, and he even have Confuse to counter a turn-2 Doomsayer sometimes...

Gameplan is to just defend on the early game, then try to take board control later on with your minions. The main concept of this deck is to have even-cost minions and odd-cost spells. Mulligan for Doomsayer, Fiery War Axe, Explosive Sheep, Bash and Bouncing Blade.

I also put Deathwing as a last resort card. It usually works well since the boss doesnt have any removals other than Keeper of Uldaman.

I've also tried to use Priest, Paladin and Shaman, but can't make a reliable deck in those classes. There could be a lot of ways to beat this boss that I haven't thought of. So, if anyone is actually reading this and want to help, feel free to try this boss ;)

Indonesiasrd_278 years ago

Giantfin: http://imgur.com/a/ylxlw

Uses Paladin. The gameplan is to stall early on with the help of board clears, then get board presence with Volcanic Drake or Anyfin to finish the boss. I can consistently win with this, I don't think I ever reached more than turn 15. Although I'm not sure if this decklist is optimal yet.

Divine Favor and Solemn Vigil are really good card draws for this boss. I usually keep Divine Favor in opening hand.

Volcanic Drake end up being really good here, there's 2 times where I win in turn 6-7 after putting two Volcanic Drakes early on the game. (And my Volcanic Drakes usually hits face most of the time)

Mind Control Tech and Sacred Trial is also useful in this boss. Saboteur might be useful, but I'm not playing a tempo deck so I'm not sure if it will be suitable for this boss.

There's probably other reliable ways of beating this boss but I haven't tried to make any other decks yet. Hunter have very good control tools for this boss (Explosive Trap, Unleash, Powershot, etc) but I can't think of a reliable way for card draw and finishing later on.

Edit: Just realized Old Murk-Eye is also useful for this boss. I think I'll replace Equality with Murk-Eye since I never really need Equality on my attempts

Indonesiasrd_278 years ago

Temple Escape: http://imgur.com/a/hxJPC

This is a simple one, just keep stalling and freezing the opponents.

There's one timesave trick that can be done in this level, by using Saboteur before turn 3 to prevent the Rolling Boulder from appearing. This could save more than 5 seconds because the Rolling Boulder's animations won't trigger.

Other way of saving a bit of time is killing the Obsidian Destroyers to stop the Scarab animation.

Indonesiasrd_278 years ago

Slitherspear: http://imgur.com/a/HdhDR

Uses mill rogue. After 11 tries, managed to get 8-3 with 2 losses from stupid misplays, so it seems consistent enough. The game normally takes about 13-15 turns. Can't think of any other ways for now.

Usually I mulligan for Oracle, Doomsayer, Vanish and Deathlord. Gang Up and Shadowstep are also good to be kept when you already have Oracle in your opening hand.

Good things about this boss are that the early game isnt that strong and he only have little burst damage from the Curse of Rafaam.

Note that Shaman have Earth Shock and Devolve which are really suitable for this boss. So maybe in the future, Aggro Shaman can be a reliable deck if it gains more aggro tools. I haven't tried Aggro Shaman, although I doubt it can be reliable right now. (Midrange Shaman is the one I have tried but I cant make it work at all)

Indonesiasrd_278 years ago

Ok, I think I know why I didn't got it before. I should've start emoting before the start of my turn, which causes the boss to reply with "nobody can..." before he start his own intro dialogue.

Although I didn't manage to do it consistently, sometimes it works and sometimes doesn't. No idea how to make it consistent for me.

Indonesiasrd_278 years ago

On the vid, the dialogue where Mukla is summoned overlaps the "Ladies and gentledwarf..." intro dialogue, and Mukla is summoned while the "The greatest legends..." dialogue is still running.

Usually the Mukla dialogue only happened after the "The greatest legends..." dialogue is finished.

Indonesiasrd_278 years ago

FailedToFailVideo just found this glitch that could save a bit of time.

By spamming your emotes, that allows the boss to overlap his intro dialogue with his summoning dialogue.

However, I can't get this glitch to work. I'm currently in a place where the internet is slower than usual though, maybe that could be the reason why I can't get it to work.

Anyone else wants to try to test this glitch? Thanks ^^

Indonesiasrd_278 years ago

K&C update: Now I'm using Token Druid instead of the Hunter in my old 1:05 run. https://imgur.com/a/FGzWm

This boss becomes harder after recent AI improvements. She seems to use her Coin on the first two turns more often, which gives her stronger early tempo and it could easily snowball if you don't have good defensive tools or board presence. My hunter deck's winrate is significantly lower now. So I'm using a Token Druid which aims to put minions starting from the first turn.

This deck have 50% winrate, which is the best that I can do with all the decks that I've tried. It's not so consistent because it doesn't have any board clears and if she manage to win the tempo within the first 5 turns, it's very unlikely to win. The good thing is that the defeats are usually quick and will only cost 1-2 minutes, since I'l just restart if she's able to dominate the board early on.

This boss also have a really huge variance in the finishing time, could go between 3-8 minutes...

Old post about my old strats: https://pastebin.com/CZszaaTe

Indonesiasrd_278 years ago

Hi, casual viewer here. IMO, All Missions wouldn't be interesting to watch as a race. Especially for a sandbox game where most of the viewers aren't really familiar with. There'll be a lot of things going on at the same time, commentary won't be focused and viewers won't understand what's going on.

If it's only run by a single runner, it could be really fun to watch though. Commentary will be clear and it'll be much easier for viewers to follow.

Just my two cents as a viewer, hope All Missions will also be in for this marathon. gl to you guys ^^.

Tezur0, Megami_infini, och Lighnat0r gillar detta
Indonesiasrd_278 years ago

I have added IL leaderboards for all the Hearthsone adventures.

IL runs will have a significant difference compared to single-segment runs, since most bosses could be done faster with a risky strategy that will probably be not viable to do in a single-segment run.

You can submit any parts of your single-segment runs to the IL leaderboards.

The timing is set to start on the first frame that the hero portraits are visible. This allows the Restart button to be used, and will also remove the loading time which tends to be inconsistent.

Feel free to share any feedback about this leaderboard and any IL strategies you might think of. Have fun!

Indonesiasrd_278 years ago

I have added IL leaderboards for all the Hearthsone adventures.

IL runs will have a significant difference compared to single-segment runs, since most bosses could be done faster with a risky strategy that will probably be not viable to do in a single-segment run.

You can submit any parts of your single-segment runs to the IL leaderboards.

The timing is set to start on the first frame that the hero portraits are visible. This allows the Restart button to be used, and will also remove the loading time which tends to be inconsistent.

Feel free to share any feedback about this leaderboard and any IL strategies you might think of. Have fun!

Indonesiasrd_278 years ago

I have added IL leaderboards for all the Hearthsone adventures.

IL runs will have a significant difference compared to single-segment runs, since most bosses could be done faster with a risky strategy that will probably be not viable to do in a single-segment run.

You can submit any parts of your single-segment runs to the IL leaderboards.

The timing is set to start on the first frame that the hero portraits are visible. This allows the Restart button to be used, and will also remove the loading time which tends to be inconsistent.

Feel free to share any feedback about this leaderboard and any IL strategies you might think of. Have fun!

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