Kommentarer
Texas, USAoddtom7 years ago

I've used them before to experiment with what different inputs mean on the edit game screen. If you use normal runs for those, it adds an unnecessary layer of complication and you might end up accidentally rejecting or deleting a perfectly good run. Using a temp run allows you to mess with the layout without risking someone's actual submission.

Osmosis_Jones och 607 gillar detta
tråd: Talk
Texas, USAoddtom7 years ago

but what if they need donations to fund implementing the message system? It's like an endless loopy loop.

tråd: Talk
Texas, USAoddtom7 years ago

Creativity is one of our greatest tools. Try to look at glitches as possible features of the game, just like everything else. Mix and match with parts of the run that seem kind of slow and you might accidentally stumble on something. Consider the glitch like any other aspect of the game, and if there's no way to make the current fastest route faster, see if there's a way that this glitch can make an otherwise slower route faster.

In Harvest Moon 64, we recently discovered some glitches that don't really help the known fastest route. However, someone recently tried applying it to an otherwise slower route, and the result beat the WR by ten minutes. So although the glitch appeared useless, it was useful in a way that wasn't readily obvious.

Red5rainbow, Peacefroggie och 2 andra gillar detta
Texas, USAoddtom7 years ago

Can you not edit the guide yourself? I thought it was a group post thing

tråd: Talk
Texas, USAoddtom7 years ago

MASH, blueYOSHI och 3 andra gillar detta
Texas, USAoddtom7 years ago

@Eggwink Nice profile picture.

I have two furry perma-toddlers that have picked up on the fact that headphones and computer time is not a good time to bring over squeaky toys. As long as you enforce when the "don't bother me" time is and isn't, it's all good.

When we first started dating, my girlfriend tuned into my streams and didn't get it at all. She asked a lot of the same questions we usually get asked- "why can't you just pause it for a sec?"- I handed the game over, showed her some of my times and asked her to do better. She stopped asking questions after that. I'm pretty sure she still has no idea what I'm doing, but she likes that I like it, and that is good enough for me. I'm pretty sure she thinks I'm like Pewdiepie in the internet realm, which is kinda funny.

https://i.imgur.com/DKbacLM.jpg

Gaming_64, Osmosis_Jones och 7 andra gillar detta
Texas, USAoddtom7 years ago

I agree with that. The current draw to this page is "Who gets the luckiest looking for the portal?", which isn't all that interesting IMHO. There are some speedruns out there already using different characters, so those wouldn't necessarily all be empty rows. For instance:

Texas, USAoddtom7 years ago

Hello everyone! I just got this game and this is my first time poking around over here, so forgive my general ignorance. In one of the other forums, it was mentioned that Wilson was the only protagonist because he is the fairest, but I'd like to request sub-categories for other characters; something similar to this: https://www.speedrun.com/hm64#Marriage

Honestly, for as popular as this game is, I'm surprised there aren't any runs submitted for the adventure mode. It's my favorite part of this game, but Willow is my favorite character (so far). It'd be nice to be able to submit runs using her if I ever actually beat adventure mode.

Also, the "Best Ending" tab kinda confused me at first. There was probably a discussion about this that I missed, but I feel like it should be closer to "Escape" or "Teleportato" or something.

TIM4, MisutoM, och FrediferIII gillar detta
Texas, USAoddtom7 years ago

The Don't Starve Wiki has a list of reported bugs on their site, and a few more mentioned in the comments below the page if anyone wants to mess around with them: http://dontstarve.wikia.com/wiki/Adventure_Mode#Bugs

Texas, USAoddtom7 years ago

In computer science, there's no such thing as random numbers. It's always calculated from something. Pokemon didn't have a lot of computing power to work with, but I'd guess that something like this game would likely use one of the native "random()" functions. If you know what language the code is written in, I'm sure you can look up how that number is calculated. Just thinking out loud- good catch.

tråd: Talk
Texas, USAoddtom7 years ago

heh, playing games with the nephews, so I'll be slowin down a bit. Gotta let them win every once in a while. I might try the HM64 marathon run again before the holidays are over. We'll see...

NihilistComedyHour tycker om detta
tråd: Talk
Texas, USAoddtom7 years ago

@EmeraldAly It sounds strange, but I think it's more likely an ESL thing than a meme.

If you're looking for support or viewers, you'll likely have more luck in the discord or on the Mario Odyssey page here than you will in general forums. I know i'm the thirtieth person to say it, but don't worry about viewers. If you're interesting and stream regularly, they'll find you, but worrying about how to get and maintain viewers before you have the streaming down is like trying to add a chimney before you build the house.

tråd: Talk
Texas, USAoddtom7 years ago

In theory, it would make sense to lean more toward emulators because of the technology and deterioration factors you described. The more hardware is involved, the greater difference there will be between machines, but it seems to be the opposite in people's heads. One of those cases of people saying "My personal logic says it's this way, so it must be this way, despite the facts you have, because I don't want to think about, it leave me alone", etc.

I'm starting to think that my dad looked at the cars of his youth the same way that I see some of these consoles. When I was a kid, he had this dream of rebuilding this one model of car the same way the factory built it. I was too little to remember what it was, but I always wondered why he would want to do that when he could just go to a car dealership and buy a perfectly good, probably much more efficient car. But I don't think it was about that. It was about trying to get that original feeling of the original thing. I can totally see my kids walking into the garage, in awe of my set of weird shaped screwdrivers, and I'm on some skateboard up under a half-built Nintendo 64 trying to explain what the "good old days" of video games were like.

An SNES ROM takes up about as much room as a digltal photo. Have you seen your parents digging through boxes of polaroids? That's basically us insisting that each game should be on a big boxy cartridge. We try to point out to them that you can just put them in this computer folder and it is much easier, but some people insist on having the actual polaroid just as some people insist on having the big boxy cartridges.

I think the move from the original to emulator is inevitable. It is only our generation- the ones that actually used those consoles- that cares about the original technology, but the love of the game itself is shared by everyone. I've never owned an SNES, but I've played Chrono Trigger and Earthbound, and I'm sure I'm not the only one. I'm getting my nephew into some of these old games, and he may never even know what a "Super Nintendo" even is. That's maybe an exaggeration, but there are much fewer people in the next generation that even care about consoles, and I think the notion that "emulators are inferior" will die off with our generation.

coolestto och blueYOSHI gillar detta
Texas, USAoddtom7 years ago

Maybe it's not about you; maybe it's about making other people feel comfortable. Maybe using a camera is a simple courtesy to other runners that takes little to no effort.

Sklitterbeer och Gk_34 gillar detta
tråd: Talk
Texas, USAoddtom7 years ago

The doggos have terrible timing. They just lay around and sleep all day, but when I set up my laptop and I'm in the zone kicking virtual butt, they suddenly need pets and attentions.

Texas, USAoddtom7 years ago

I think you have to understand why you used to enjoy it to understand why you aren't enjoying it anymore. Maybe it's the game, maybe it's the lack of or excess of success (I've seen both), maybe it's the kind of feedback you're getting, maybe it's something else entirely. Each of us can tell you what keeps us interested, but why something is or isn't interesting to you in particular is really only a question that you can answer yourself IMHO.

Aureus_Lunae tycker om detta
Texas, USAoddtom7 years ago

Harvest Moon 64 has an "all photos" run, which is basically doing everything there is to do in the game. One of these photos requires your character to be chosen as the "king" at a certain festival. There's a character there that gives you a cake, and if there's a coin in the cake, you are the king and you can keep going. If not, you have to reset, try again, and hope for better RNG.

It's completely random, and the variable is calculated when you sleep the night before. You can't save the day prior or that variable will be stuck, so if you're not chosen, you have to reset and replay the last two days and just hope you get it this time. There's a 10% chance to get it, and it usually takes 5 or 6 resets to get it right.

So I was several hours into the marathon run when I got to this festival. A lot of this run is grinding and repetition, and I'd practiced these parts enough that my hands were kinda moving on their own while I tried to think ahead to the days after the festival. I ran into the festival and grabbed the cake, expecting the rejection dialogue.

But I get it on the first try- which wouldn't be a problem except that this never ever happens. As long as I've ever played this game, I've never gotten it on the first try. I get a quick flash of winning the festival before the screen goes blank because my hands are on autopilot and used to hitting the reset button quickly to loop through these iterations as fast as possible.

So I'm just sitting there looking at the blank screen like "why did I just do that?!", and it takes me a moment to be like "okay, it's just one reset. There's usually five or six, so one more doesn't add that much time", and I get back into it. I start the game back up, as I would have done if I'd lost the festival and run through the motions again.

The whole thing kinda woke me up, so I'm not on autopilot anymore, but it's still going to take five or six resets to get the right variable. I head back to the festival to talk to the cake girl again. I get it again! First try! Of course, I'm actually paying attention this time, so I'm not anywhere near that reset button, and I save a decent chunk of time by using only one reset on that festival.

My sister and I had this argument about what the chances of that were- whether you compound the two 10 percents or not- but I was thinking too much about the game to really get into it. I know there are some pretty rare occurrences out there, but getting two favorable 1 in 10s in a row (1% chance) is the luckiest I've ever been in any of my runs.

Texas, USAoddtom7 years ago

I thought of a couple more:

The final boss in Drakengard 3 basically requires sound. If you don't have a sense of rhythm, you cannot beat this boss.

And in Mother 3, you can get fighting combos by hitting the attack button in rhythm with the theme song played when fighting the enemy. There are even items in the game that make the rhythm more obvious, allowing you to hear the enemy's "heartbeat" when an enemy falls asleep.

Texas, USAoddtom7 years ago

What games are your kids into? Maybe see if you can beat them at their own games, ha!

Hako tycker om detta
Texas, USAoddtom7 years ago

Speaking of LoZ, Ocarina of Time has owl skips that require a bunch of frame perfect inputs in a row every fourth frame. I've heard that people set metronomes at 300 bpm to get the timing right. It's not exactly audio cues, but it may be worth looking into.

I know there are a lot of distinctive sound effects for collecting certain items- like the rings in Sonic or coins in Mario games- in collection runs, when you're collecting a bunch of stuff in rapid succession, it's usually easier to count by listening to the audio cues rather than count by watching the screen. When you've played it over and over, you almost get this expectation of what you are going to hear and the duration of the sound, and if you missed one, the sound feels almost feels like it is cut off early. It's a lot easier (at least for me) to count stuff by listening for expected audio cues (of, say, 8 successive coin grabs) than to count by watching the screen.

In general, I think you'll be better off looking into the more popular, extremely efficient runs. Those will be the ones where people will have found every little possible advantage, and unless they are fairly obvious, audio cues are usually one of the later stages of finding time-saving strategies for runs.

For instance, check out the Any% tactics for taking on Botwoon (a minor boss in Super Metroid): http://deanyd.net/sm/index.php?title=Botwoon

=EDIT= "Shades of Doom" is a 2001 FPS with no visuals. I think it was made for the visually impaired or as an experimental design? Something like that. Anyway, you have to use sounds like footsteps and echoes to play. Also maybe possibly useful?

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