Kommentarer
tråd: The Site
Canadajunkyard_dave6 years ago

Hello.

Unsure of what to post (maybe) but recently these two were approved:

https://www.speedrun.com/day_in_the_life_of_a_harpy https://www.speedrun.com/Day_in_the_Life_of_a_Harpy_2

As of this post, I edited the first board only - but the first game erroneously(?) displays "Web Game" as the game type. I'm not sure if this is considered correct as there's no Java kind of component at all. It's a small little downloadable indie PC game, can't be controlled through mouse or clicking anything like that. Is it possible to remove that and also group these two games into 1 game series as well?

Thanks. :)

Canadajunkyard_dave6 years ago

Amazingly, I checked today, and taking out $48000 at the very beginning does actually count toward your total assets.

CritRocket tycker om detta
Canadajunkyard_dave6 years ago

Hey, welcome to anyone interested in running this game.

One general note I should probably post here, is at least on Everdrive (with the current firmware) this game doesn't run properly. Unfortunately until Krikkz updates it, the emulator FCEUX runs it as it was intended to be run. The prototype otherwise is broken on real hardware.

Information about that:

http://krikzz.com/forum/index.php?topic=7811.msg65562#msg65562

So before anyone rips their hair out trying to figure it out, this is why at least. :)

NerdyNester tycker om detta
Canadajunkyard_dave6 years ago

One thing to check maybe:

Does a loan from the bank contribute toward an increase in assets?

If not, then loans should be allowed, even more so if loans reduce your total assets.

CritRocket tycker om detta
Canadajunkyard_dave6 years ago

Hey, sounds good to me. :)

Should the bank still be disallowed?

I also like the idea of having to again generate a property so you don't start with any kind of crops.

CritRocket tycker om detta
Canadajunkyard_dave6 years ago

hmm no, that part I obviously agree with as mentally you'd be more prepared, but how often do the cycles, cycle?

Don't mean to sound pro-cheating or anything, just trying to understand as in my mind, what is 2-4 frames? Like tenths of a second or something? It'd be very difficult to map out everything to begin with with such accuracy let alone hit it consistently, plus not all patterns are inherently favourable obviously.

Canadajunkyard_dave6 years ago

And the one thing I still don't understand is how it's even "possible".

How could you humanly, intentionally delay 2-4 frames to get a favourable cycle entering for example 3-1?

Yes, the autosplitter could tell you you'll get it, but HOW could you orchestrate that as a human?

To me the autosplitter would just confirm your upcoming pattern, but actually timing it would still rely very much on luck.

Canadajunkyard_dave6 years ago

Yeah, I'm legitimately not sure I understand what the problem could be here. The only way I guess you could cheat is...

Say for example setting up individual level splits (which you'd still have to be running on a supported emulator, which makes this more complicated as there's no way people could use real hardware - right?)

a) At the end of an individual level, in particular entering the cubes, you could tell what pattern you're getting, yes, but you would have to understand how the timing relates to every 64 frames when the cubes cycle, right?

Beyond this, I'm not exactly sure how autosplitters could offer a benefit, and even then, you'd have to run the game down to basically the frame to exploit this (which in that case, I would assume even without an autosplitter, your execution should/would be strong enough to handle the situation of cubes). Is it even humanly possible going into the cubes, knowing you had a bad pattern based on the timer to delay for <64 frames to produce a more favourable or ideal one?

And the other applications of it, I already do myself: checking the timer manually. I actually ran Batman once when Kat and I were in Barcelona this last month with each other and realized how much I rely on a timer, because when I entered the 2nd boss, I had no idea what pattern I was getting or how to react to it because I'm so used to checking the time (3:33 - 3:36) upon entering and knowing what pattern that produces with the first two shots as we didn't have any kind of timer setup at the time. Having an autosplitter there wouldn't do anything as I already use the timer to understand the pattern I'm going to have to deal with.

I assume the game itself (based on the hopper patterns) global cycles very close to 0.3 or 0.4, so intentionally wasting time to produce good patterns in the screens before (for example the 3-3 boss is impossible/difficult without screwing up the cycles leading into 4-1) and 2-3 as well without missing a cycle would prove very difficult as well. I don't mean to sound difficult in replying, just not really understanding what issue this could create where all the situations to abuse it would possibly require inhuman reflexes to begin with, and all the other situations you could, it's already possible manually to understand information from a timer (which I currently, definitely, do.)

In terms of drops: it'd be again hard to exploit anything competitively using the timer late-game. In my own knowledge, I understand how drops work until about 3-1 based on pace and just running the game. I can also rely on drop knowledge on certain patterns leaving 4-1, but it's all internal at this point. There's no way on a high level I'd stop and farm for ammo or to produce a better ammo cycle to preserve a run, as I'd rather just risk it and try again from the beginning if ammo ran out. In less competitive runs where people do still stop and farm for ammo, using the timer is moot.

Please educate me Zimond. :D

I have nothing but respect for you good sir.

So if you see something I don't, I'm sure I'm unaware myself.

Canadajunkyard_dave6 years ago

How so? I must be missing something here.

Canadajunkyard_dave6 years ago

I think you're mistaken. :)

It'd just split on very specific frames so you wouldn't have to manually hit the split key.

Besides, we can already pause buffer and manipulate the Joker to shoot 2 bullets from the beginning of the game.

Cubes and level 2 boss will always be timing/frame-based (or you can pause strat there) and splitting in weird places wouldn't impact either boss and their behavior. I already use LiveSplit's timer to understand what pattern the level 2 boss will give me entering, too.

Canadajunkyard_dave6 years ago

Thanks for creating these you two.

An autosplitter for this game was always wanted/appreciated.

Canadajunkyard_dave6 years ago

I actually agree with that and will reflect that in the rules once I'm not around mobile again.

tråd: Wild Guns
Canadajunkyard_dave6 years ago

I created individual level categories tonight.

matthewreality tycker om detta
tråd: Wild Guns
Canadajunkyard_dave6 years ago

Figured I'd post this here for people that don't have me on Twitter and stuff:

I always make frame by frame comparisons on videos to understand where people are saving time on me, but top 4 in hard are now separated by about 20 seconds. It's pretty damn cool to see, since 1st and 2nd use an alternate route and 3rd and 4th use the old route. 1st and 2nd use Annie, 3rd and 4th use Clint. xD

Anyway, neat watch if you like this run.

tråd: Wild Guns
Canadajunkyard_dave6 years ago

Okay, should look much cleaner now.

I triple checked everything, and everyone's run should be sorted properly.

I created/added a dedicated Discord to both the Reloaded version and SNES version's webpage (both games share the same Discord to hopefully unite the small community it'll have). Feel free to join it here:

https://discord.gg/sRSXQGg

I also actually want to setup individual level categories - what do people think about that? It'd be neat to see (if people ever ran them) to see how strats evolved, as it would promote levels to be done in optimized ways and it would be neat to see where people save time on each other with how this game is constructed.

The rules (as everyone, as I posted already did) were reflected to change showing difficulty prior to starting the run.

I'll take a high resolution screenshot soon and replace the current one, and likely fiddle a bit more with cosmetic stuff later.

Anyway, any feedback is welcome. :)

matthewreality tycker om detta
tråd: Wild Guns
Canadajunkyard_dave6 years ago

Hey. :)

I'll add categories (proper labels/variables) to this board to better sort it aesthetically and visually. I'll back up everyone's run and edit it manually, so if you see the times on the leaderboard freak out and disappear, that's what's going on. It'll take some minutes to do, but it'll be nicer to look at. Once it's done, I'll post again in this thread saying so. All this means that in the future, there will be one more little box to fill out submitting a run to select: "Easy, Normal and Hard".

Also, I'll adjust the rules on all the categories as everyone already does it anyway, that you must show the difficulty of your run before you start a run. It just makes life simpler and removes confusion between easy/normal, but literally, everyone does this anyway, and I appreciate it heavily.

Also, the PC version was approved. :)

If you guys have it, feel free to submit runs there:

https://www.speedrun.com/Wild_Guns_Reloaded

matthewreality tycker om detta
Canadajunkyard_dave6 years ago

Well, I think the smarter idea objectively would be to create a category based on that (if there's interest) than obviously try to change a pre-existing one and its already established rules. Doesn't make sense to change what came before, but that doesn't mean no one could one day accommodate what comes after. That's all hypothetical reasoning for now though.

The route difference would be insanely different from current pacifist because (Zimond actually recently posted in the Discord why some enemies sometimes die) but it's basically frame perfect, basically all enemies can be punched through. That removes all strategic damage boosts, all strategic deaths and literally changes everything. We had a category like this to begin with basically which was very similar to what you did, it was fist only%. I think the record in it at the time before Baize deleted his account was like 11:XX. It was neat to see how optimized you could run this game considering how ammo-centric it is, without any actual ammo.

Anyway, overall, sorry for the confusion as the rules should have stated as such.

Thanks for being cool in general and cool about it.

[Edit]

Zimond knowledge:

"Tracked back a bit and found that about dirks doing double damage. It’s basically just like how the batarangs works. So they deal damage every fourth frame, which means that in some cases when the hit box is big enough and you throw them precisely you can deal double damage. And actually that’s how the fist works too. It deals 2 damage, then 2 frames later (if the fist damage box is still inside the enemy hit box) it deals 2 damage more"

Canadajunkyard_dave6 years ago

Just to clarify and bring it up in a more transparent way to the Batman community: the old rules here under the pacifist category were generically written and didn't mention enemies couldn't be hit stunned while running that category.

Dxtr's current pacifist run, Baize's now-deleted pacifist run and my old pacifist run all never hurt an enemy (but the runner enemies were also allowed to kill themselves in the electricity fields, mainly because some do so in an unavoidable way). Anyone familiar with the game who has practiced the category (as there have been a few runners who tried) all did so without ever hurting an enemy. This was always the standard and exactly what made that run category challenging.

Moving forward, the rules now reflect the same:

  • No hit stunning enemies.
  • No sub-weapon use at all during stages (e.g - you can't batarang the ceiling machine into hit stun in 2-3).
  • The running enemies (as long as you don't hurt them) can be harvested for ammo drops for the use on bosses.

So, why is hit stun not allowed?

Because every single enemy can survive a single punch in this game and it changes the intended route and challenge drastically. There's absolutely no way the actual intended route (which is much harder to avoid enemies or take strategic damage boosts and deaths) would remain competitive with the new route exploiting hit stun. If hit stun were allowed, you could literally punch through the entire game as the only enemy that can die in one punch are the dropper enemies that fall from the ceiling. Plus pacifist infers no violence anyway, so literally punching the head of every enemy is pretty silly.

A mistake was made from the rule standpoint which made the rules unclear, and now it was corrected so the precedent in what pacifist actually entails moving forward can be better established.

Thanks for reading.

Canadajunkyard_dave6 years ago

Hey anyone interested.

I've never really made a meme category before, but I thought this was a silly way to end an otherwise endless game.

Some general notes about my run:

  • It's terrible, and was just submitted to create the leaderboard here. I plan to try to optimize this.
  • I don't know anything about crops, space, positioning, literally anything. The amount this can be optimized will be neat with the amount of customization you have in-game.

I'll make a full game category if someone is interested in playing the game in a more normal and non-lunatic way (maybe first to $500000 or $1000000 or something.)

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