Kommentarer
Polandhirexen4 years ago

Exactly, it's quite clear in rules. This list includes only popular emulators, so it doesn't mean immediatelly that some other less known will be banned, but there is quite high chance for that. Also, I updated rules with Mesen.

dlloyd10 tycker om detta
Polandhirexen4 years ago

Yes, same answer as in case of Chip n Dale.

Polandhirexen4 years ago

Those categories are called here that way since I can recall and I suppose it was done that way on purpose to encourage more people to attempt category with 2 controllers, which relays much less on RNG. Name "Any%" indicates, that game should be beaten the fastest way possible using any means possible, not necessarly being main and most popular category (first Mega Man or SMB3 are good examples). Depending on the board, those means can or can't include utilizing second controller even, if it's faster (for instance DuckTales board calls it "Any% 1p2c", but in The Legend of Zelda "Any%" includes using up+A on second controller and main category is called "Any% No Up+A" forbidding using second one). I assume on some boards, which you relate to, "1p2c" isn't faster than "Any%", that's why it's not called simply that way. Taking that into account, personally, I would lean more towards leaving current naming, cause of historical and pure logical meaning of true "Any%" (for similar historical reasons, main DuckTales category wasn't renamed to not touch the legacy). However, in the end, it's just the category name and boards on this site should belong to the community in first place with moderators taking care of keeping it with common sense and in fair way, so if most of the community is up for altering those names, I don't see a big issue with doing so.

Lucha_Gym tycker om detta
tråd: Mappy
Polandhirexen4 years ago

If there is such a necessity, you can submit run without music from the game and it will be accepeted, however it's always adviced to have one. In this case, I would recommend to leave it, since, as Mingura mentioned, copyright claim pose no threat of video being deleted. Unfortuntately, it happens often for some games, for instance, few of my almost 4 years old Contra and Little Mermaid PBs on YT got immediatelly claimed and they are still untouched there. Besides, not sure, how YT works in every country, but you rather wouldn't earn anything before getting thousands of unqiue views.

mappyman och MRL gillar detta
tråd: Kung Fu
Polandhirexen4 years ago

Using NES Mini (hacked one as well ) is widely accepted on NES leaderboards, so it definitely shouldn't be any problem. Quality of emulation isn't bad plus it doesn't provide any easy feature to cheat, hence there are no grounds for rejecting it. Just one remark, since it runs at 60FPS ( not native to NES, which is roughly 60.1FPS), game plays marginally slower. That is, your runs will be slower around 1 sec per 10min of gameplay, so in case of Kung Fu it shouldn't be even half a second, which is not a lot at the beginnig, but significant , if you want to push for top places around record.

Thee_Deadguy tycker om detta
Polandhirexen4 years ago

It's fine. Nothing that very special about finishing on first attempt quite easy and short game with moderate time.

Lojen, Pear, och Mingura666 gillar detta
Polandhirexen4 years ago

If the time differnce in version comes from just faster cutscences not significantly different strats/routing in stages itself, I don't see a reason to split categories, if community is up for leaving them together. Additionally, there is still technically a lot of time to save against current record, so those few seconds aren't determining at current point.

Neural89 tycker om detta
Polandhirexen4 years ago

Personally, I don't see it as good addition. It would be just very slow run compared to other categories making it more like meme walkathon, since Dizzy cannot slide or run, thus is unable to get any better speed. Apart from that, it wouldn't be even true 'Dizzy only' , becasue you have to use Buster at the beginnig of every world anyway. Taking that into account, I suppose it wouldn't be too popular category. We already have 'buster only' for many years and barerly 3 people attempted it. However, if there is enough interest for it and other runners would be for adding Dizzy category, it could be done.

tråd: The Site
Polandhirexen4 years ago

Unfortunately, while deleting all individual level categories for Mappy on NES ( https://www.speedrun.com/mappy ), which were unused and unnecessary, I accidentally deleted 3 full game categories ('Beat Round 15', 'Beat Round 5', '10,000 Points' - last two in miscellaneous) and it was decent board with over 20 runs. As far as I know, there is (or at least was) a way to revert it back, but it requires involvement of site moderators. Sorry, for the trouble, first time, it happened to me, while moderating games for over 3 years.

tråd: Contra
Polandhirexen4 years ago

Yes, Mesen is quite accurate emulator, so it's allowed. It's in the rules as well : "FCEUX, Nestopia,Mesen and Bizhawk/NEShawk are acceptable emulators" .

Polandhirexen4 years ago

Exactly, this leaderboard is only for NES version and arcade version is completely different game with completely different code lying under it. As far as I see, there is no leaderboard for arcade version, so you can request it here: https://www.speedrun.com/requestgame and you have to provide proof of your run for the request as well.

sgt_phrog, Lojen, och RetroPacman gillar detta
Polandhirexen4 years ago

After research, it seems to be acceptable emulator.

Marcosggizy och Liqquify gillar detta
Polandhirexen4 years ago

First of all, this trick works only on PRG0 version of the game and japanese one. On patched version (PRG1), it's not possible to execute it. In your case, Donkey Kong Classic. version was used, I'm not sure , which version of DK Jr is implemented there, since there are some slight graphical difference between them and I cannot recoginze it, due to video quality.

Anyway, as for the trick itself, you need to be standing on the edge of platform, then hold down and press jump to do the backward jump and clip inside platform. You need to keep holding down until you clip inside, if you release down too early, softlock will occur. It will happen as well, when you will be too far from the edge of the platform (too far to the left)

Omriu, TheTerrificTracy, och Lojen gillar detta
Polandhirexen4 years ago

Yes. It's stated in the rules "Timer starts, when control of Mario is gained.". It's recommended to read them first, especially, if you want to run on emulator.

dlloyd10 tycker om detta
tråd: Mappy
Polandhirexen4 years ago

I recently got moderation here and first thing to notice is that, there are too many categories. There is no good reason behind them, they are just put at random numbers. I would opt for deleting most of them and leaving around 2 in miscellaneous or even delete all of the additional ones. If we want to leave some of them , then I would go with leaving one from beat level ( 1 or 5) and one from points (10K or 50K) or just ignore points and stay with beating level 1 and 5 (since points categories aren't too popular). As for beating level 10, that one is already too close to main category and with regard to 100K, that just seems too tedious.

As for main category itself, it's not accurate as well, since 1 loop should be either level 16 (with fastest speed of mice) or level 18 (where the game actually loops). However, it will stay as it is for legacy reason, since it's close to proper loop and throughout years some people took effor into it, so it would be shame to ignore that.

Thee_Deadguy och MagicK gillar detta
tråd: The Site
Polandhirexen4 years ago

I would like to request moderation for Mappy ( https://www.speedrun.com/mappy#Beat_Round_15 ). Only current moderator hasn't logged in over 4 months and his links to twitch and twitter account don't exist anymore, so there is no way to contact that person.

Polandhirexen4 years ago

Sorry, I misinterpreted your words. You just meant, that you cut demo from video not that save state was used. Anyway , not only for CnD, but generally for any PB video, it's good to show run right from the start from main menu at least or if possible, even better, from the previous attempt (which is usually possible). That is general decent proof, that nothing was manipulated with e.g. save state, but only manually and you show full game right from power on/reset.

It seems, that people generally do agree so far with not allowing save states at all, since it's not completely fair or just doesn't feel right, so definitely will leave it as it.

As for , where to strat timing, starting from power on has its assets, but I've never seen that approach in any NES game so far. Generally, people tend to set the starting point on the last input in main menu (my preferable way, so that any initial cutscene skip is already part of the run) or when the character control starts. One of the reasons against starting timer from power on (besides historical one) is just that it would be very inconvenient to start timer manually especially on real hardware.

'No RNG lock' category doesn't seem that bad idea, but in my opinion it would go to 'miscellaneous' at best, if there is enough interest. On the another hand, that would mean moving some very good times (which people put serious effort into) from main category including 2 sub 10 runs and footdive's sub 10 being first ever sub 10 achieved. Additonally, there is very slim chance of getting slightly superior spaceship pattern without RNG lock, so if someone is crazy enough, then can try to beat current record without locking RNG.

MagicK tycker om detta
Polandhirexen4 years ago

I was always trying to adhere to the general rule: don't allow anything, which is not possible to do on the actual original hardware with the original cart and original controller (brick or dogbone), even if it doesn't have influence on run itself. Current way of handling CnD runs falls into that area, which although technically doesn't makes any difference, you have that advantage of not waiting 15 seconds over someone playing on the original cart. Those seconds may have influence on mental aspect of the run , game forcing to wait a little bit evertime can make someone more frustrated or sometimes giving you time to calm down between attempts, so generally, it can work both ways, but it's definitely additional potential factor.

As for most people not showing demo on the video, that's not true. Many people follow this rule and you are the only one with sub 10, who provided video without it, so I admit that's my mistake and overlooking. Besides, I usually remind people to always show on video reset from previous attempt or at least from the main menu (especially, when they started getting good times). That helps not only with checking, if someone used save state in some game, but generally if some easy ways of cheating were used on emulators.

Taking that into account, I would opt for leaving it as it is and make everyone run this game fully in fair way as it's possible only with full original setup. Besides, the time, you have to wait, is not any substanial one. In fact, it's just 15 seconds in 10min speedrun and in many other NES games you have to wait that amount of time anyway, before actual run starts. However, of course, let's hear other people point of view as well.

By the way, since till today, maybe, sense of this rule wasn't fully clear, all the runs, which don't show demo on the video (not that many of them actually) or even people explicitly admitting, that they used save state like Dave will be left untouched, cause it doesn't give any advantage in terms of pure time results. However, as mentioned, that's not the only factor, mental aspect, which game can have influence on, is important as well, so all new submissions without demo proof will be rejected and runners will be asked to resubmit it with proper video (which I was doing earlier usually anyway)

MagicK, TheDanielRivas och 5 andra gillar detta
Okänt
Polandhirexen4 years ago

Sorry, that no one responded to this thread so far. Back to the topic, I already added Game B as a category. As for 100%, it's common consensus in the NES community to usually not add those kind of categories, as long as it's not e.g. intended way to finish by developers, which influences the ending, but rather just some arbitrary agreement consisting in collecting everything, what's possible. The idea of collecting all stuff in game became popularized later in gaming history (especially starting from PS1/N64 era) and games started keeping track of it more often as well, so it just doesn't feel natural to force those categories on NES speedruns. About 2 player game, in this case, it's not cooperative mode, you are just switching between each other after every death , same way as first Super Mario Bros. works. Essentially, that category would just mean beating game twice, so its pointless to the extent, that they restrained from adding it even in such a popular game as SMB.

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