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Ontario, Canadaemanfman2 years ago

As of today, the rules for the Any% (Set Seed) category have been updated:

Instead of version .930, runs are now required to be version .940 or higher.

This change is to accommodate for the Set Seed version uploaded by Speedox.

The leaderboard will be unchanged by this update. Though Speedox's run is on version .939Beta, I have personally verified that it is functionally identical to version .940.

Ontario, Canadaemanfman3 years ago

After a 3-day coding binge, I am proud to announce that I have edited the code and created a Speedrun Edition!

New features: The Save Pod now exports the world! It will also exit your game to the main menu, so be careful about touching it during a regular run! The Load Game button the main menu now allows you to import an exported world! This allows Set Seed runs, a category which will be added in the near future when we determine that there are no game-breaking bugs compared to the base version of the game (the decompile-edit-recompile process causes many bugs, and I'm sure there are many still undiscovered). Exported worlds are given as space-delimited text, complete with checksum to prevent cheating.

Planned features for upcoming versions of Speedrun Edition: A slightly better checksum (I was too lazy to actually implement a hash function but it can be done quite easily I'm sure) A less bulky export (compression so that the exported text is less than 20 kB because the current export makes flash ANGRY) An external program to view these exported maps so we can find good seeds much more easily

Known issues: The sound system does not handle idle sound looping correctly. This version currently has a workaround to protect your ears, but you might notice that drill/rotor/engine noises aren't perfect. Some checkboxes in the options menu may cause cutscenes/transmissions not to display properly. This might result in you losing out on important cash rewards.

You can find this download in the "Resources" section.

Please report bugs you find here in this thread!

Happy speedrunning!

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Ontario, Canadaemanfman5 years ago

I have made a breakthrough and ended up getting the source code for this game. Cheating is not a problem in a community where we have maybe 4 active runners, but I feel like it's necessary to mention this. I found a few things:

  1. Spawn rates, which I will work on when I have time and update them in the guide.
  2. A way to embed the game locally, which requires recompiling the code. I made it into an .exe which runs locally, I'll zip and upload to resources soon.
  3. A way to seed the world generation algorithm. This brings up the important question of Any% Set Seed. Shall we make it a separate category? I found a rather easy way of setting the seed, again requiring the locally embedded .exe file. I'd like to know everyone's thoughts on this, since currently the WR is just a grind-fest at the moment.
Darktigr och Fearingxd gillar detta
Ontario, Canadaemanfman6 years ago

Hi, Was wondering if anybody has been looking at the submitted runs. I've been waiting a bit for mine to be verified. I can mod the game if one of you guys doesn't feel like it.

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