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Colombiae_man72710 months ago

All the records submitted have been timed differently, since at the time of submission there weren't rules on exactly when time starts/stops. However, now that the category rules are concise on the topic of timing, I believe the existing runs should be re-timed according to the new standards.

Colombiae_man72710 months ago

Are the multiplier bonus, supper bubble, or score blast allowed on runs?

Can the classic mode event or one run challenge be played on runs? I'm asking since they essentially play just like standard.

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Colombiae_man72710 months ago

There's been some ambiguity with the way runs in this category have been timed, so I suggest the following:

The moment at which the timing should start should be immediately after the "Would you like a quick tutorial" and "Make as much money as you can in x minutes!" messages. The reason for this is that the guests only start appearing and you are only able to answer questions after you get through these two messages.

The moment at which the timing should end is as soon as the game ends. The wheel spin and tokens made are added as soon as the game ends. You don't even need to really spin the wheel to get your tokens. However, I still recommend showing the wheel spin and final token count just for confirmation that token limit was indeed hit.

Colombiae_man7271 year ago

Monster Brawl: It should be split into Snowy Fields (normal diff), Snowy Fields (challenge diff), Clocktower (normal diff), and Clocktower (challenge diff)

Chroma%: The category rules state "Starting with 0 tokens, unlock a chroma as fast as possible," however all accounts start with 25 tokens. This is just an observation.

Pack%: Since there is a category for unlocking a chroma as fast as possible, I think it would be fitting that there would be a category for completing a pack as fast as possible.

All Solo Games: Category rules state "Complete all Solo games as fast as possible win or lose, no factory." I personally don't see a reason for why factory should be excluded as the shortest possible solo factory game is only a minute.

Factory: I would suggest having cash speedruns, like fastest 1 million, 1 billion, and 1 trillion. Also, for timed, the longest a factory game can be is 60 minutes.

Fishing Frenzy: Like with factory, I would suggest having weight speedruns, like 100k, 1 million, 10 million, and 50 million.

Gold Quest, Crypto Hack, and Deceptive Dinos: Like the above 2, but I don't really know what would be good values since I don't play them often. I'd also like to note that Gold Quest and Crypto Hack values can go really high relatively quickly.

Finally, I personally think Ban% should be removed.

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