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United Statesdoctor_eggy1 year ago

You must be using the NoGUI version, that means a keybind for Quick Menu is required. These settings can be set in the Qt version of DuckStation. You must show settings of the core settings before OR after the run. Your settings must match this: Interface Menu (NoGUI Setting) • Pause On Menu: Disabled BIOS Settings • Fast Boot: Disabled Console Settings • 8MB RAM: Disabled • CPU Emulation - Execution Mode: Interpreter (Slowest) • No change in Clock Speed • CD-ROM Emulation to remain on defaults • Async Readahead: Disabled (Synchronous) • Read/Seek speedump set to None (Normal Speed) • Preload Image to RAM: Disabled • Apply Image Patches: Disabled Emulation Settings • Emulation Speed set to 100% • Runahead: Disabled Display Settings • Auto (Game Native) or 4:3 • Cropping overscan is allowed Enhancement Settings • Widescreen Hack: Disabled • Force NTSC Timings: Disabled (edited)

If all of this is too confusing for you, here is a link to a video I made that shows the settings required

United Statesdoctor_eggy1 year ago

Key dupe in Gulag, all warps in Craterscape, gate clip in Drench, fence clip in Beast Engine, and Crystal skip are all banned. You can still use checkpoint skips and swing boosts as they don't fall under "major" skips

United Statesdoctor_eggy1 year ago

Hey all, I was wondering if we could start allowing OPL for runs, it would make load times faster for ps2 which would be really nice and would make accessibility to the NTSC U version which is most optimal, more easily available to other countries. from what i can tell, the in game cutscene voicelines load barely faster than disc, basically the same as on Xbox HDD so u can skip the cutscene faster by like half a second and maybe some time save in menuing? would pretty much make ps2 and xbox loads even. TWoC allows opl i don't see why this can't :P

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