Kommentarer
Antarcticabringupyourpost4 days ago

Sir_Farcelot no longer has sr.c so close this

LionCoder10 tycker om detta
Antarcticabringupyourpost22 days ago

@SupaYoshiBro @ScratchySpeedrunner There isn't another explanation. This code sets the inputs to null if the player has won and it runs every frame. This is unreconcillable. I have tried to find another explanation but the task was fruitless

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Antarcticabringupyourpost22 days ago

@ScratchySpeedrunner The evidence for DapperScratchers TASing those other levels are the inputs after the end.

Antarcticabringupyourpost23 days ago

Does it though? what is the average frame rate for full game runs? I would be interested in a comparison to other runs

Antarcticabringupyourpost23 days ago

@SupaYoshiBro That gives way too much of an advantage. I agree with @pi314 when he says pause buffering is against the spirit of speedrunning.

speedrun: Appel (Scratch)
Antarcticabringupyourpost1 month ago

WOW

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Antarcticabringupyourpost1 month ago

How does it help timing?

Antarcticabringupyourpost1 month ago

but it makes things way easier

Okänt
Antarcticabringupyourpost1 month ago

wr :D

speedrun: Appel (Scratch)
Antarcticabringupyourpost1 month ago

the greatest story ever told

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Antarcticabringupyourpost1 month ago

An additional thing to consider is whether or not older runs which used pause buffering should be grandfathered or not. On one hand if we grandfather them then that means that newer runs want to tie or beat these older runs will have a significantly harder time because the older runs are allowed to do something they can't. But on the other imagine working really hard on a run but then a year later, a run you sent got removed. That would seem really unfair. Enforceability is very hard though and truly impossible to detect cheating, but extremely repetitive inputs should be considered proof. We need stronger run verification due to the recent cheating scandal involved with @Sir_farcelot

Antarcticabringupyourpost1 month ago

Should pause buffering still be allowed>

speedrun: Appel (Scratch)
Antarcticabringupyourpost1 month ago

wow this is crazy

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Antarcticabringupyourpost2 months ago

you can get 4 apples rta

speeeedy tycker om detta
Antarcticabringupyourpost2 months ago

the second apple you collect can be skipped by landing on the crumble block (but avoiding the apple) jumping to the right away and landing and then waiting and then jumping and landing on the crumble blcok just as its recovering before jumping and going to the other side of the crumble block and jumping to the next checkpoint

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Antarcticabringupyourpost2 months ago

nice :)

pi314 tycker om detta
Antarcticabringupyourpost2 months ago

Oh so he is screwed. Even floating point can't save him.

LionCoder10 och speeeedy gillar detta
Antarcticabringupyourpost2 months ago

Ok, so I previously thought that Sir Farcelot couldn't possibly be defended. But I found a minor discrepancy in programminguy's methodology. See, floating point implementations is dependent on the JS engine used. Note this is implementation we are discussing so the same mathematical computations could lead to different results in different browsers. So when Appel is moving on programminguy's machine, it might arrive at the flag earlier due to these differences. Although these differences are extremely minor, so I would suspect maybe one frame or so of difference between when Appel on Sir_Farcelot's machine touches the winning flag and when Appel on programminguy touches the winning flag.

Now I have a question for you @speeeedy At what time does Sir Farcelot's replay code let go of all the inputs. Is it above 15.2?

PolarYt323 tycker om detta
Antarcticabringupyourpost3 months ago

I use the same os and browser. Can you send the html file for analysis?

speeeedy tycker om detta
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