Kommentarer
Okänt
Jönköping, Swedenbrainfluid9 years ago

I'll also attend the whole event, should my submission get accepted

Jönköping, Swedenbrainfluid9 years ago

We're currently in the making of a segmented Q2 run in Q2pro, but timing demos is pretty finicky and inaccurate so perhaps Q2timer support woul be great, I suppose

tråd: Quake
Jönköping, Swedenbrainfluid9 years ago

I fixed the issues regarding the weird mouse input lag.

I use the program Rinput 1.31 which I found in the Goldsrc pack on the resource page on the Half-Life leaderboard. The pack itself is quite big but you can find the program on the internet.

If anyone has issues with input lag, try this!

EDIT: I suppose this applies to any game and not just Quake and Half-Life. Have fun

Elgu tycker om detta
Jönköping, Swedenbrainfluid9 years ago

Q2pro doesn't support the mission packs right now and Skuller is nowhere to be found, I'm afraid.

We're looking into source ports that should play them best.

There is a source port that apparently supports the mission packs and works decently well, but I can't remember the name of it. Sorry.

tråd: Quake
Jönköping, Swedenbrainfluid9 years ago

Yes I "run" the game with JoeQuake. :)

I haven't even thought about using both -dinput and -rinput at the same time lol. To specify, though, I do not use them at the same time and have never done that.

I fixed the lag by using vid_vsync 1 but it makes the mouse movement even more sluggish.

Oh WinQuake... good times

tråd: Quake
Jönköping, Swedenbrainfluid9 years ago

I really want to start running Quake but I've hit some kind of a block that really annoys me.

I experience slow/jerky mouse movement and it feels really weird and awkward when I'm trying to strafe in the air.

I tried using both -dinput with different m_rate values and -rinput but they do next to nothing to make it feel better.

The other problem I have is that the game lags a LOT! I have a really strong computer that should have no reasonable problem running Quake. Every other game/source port flows like the river. Absolutely beautiful.

I managed to fix the problem a bit by using vid_vsync 0 but the game is still pretty choppy all the time.

I have 2 questions:

Is there some way, I'm not aware of, that I can fix these problems with?

Is it really that important to use this piece of shit source port?

Thanks!

Om brainfluid
Gick med
10 years ago
Online
4 months ago
Körningar
54
Spel körda
Quake
Quake
Senaste körning 10 months ago
25
Körningar
Quake II (PC)
Quake II (PC)
Senaste körning 7 years ago
20
Körningar
The Graveyard
The Graveyard
Senaste körning 8 years ago
4
Körningar
Reflex Arena
Reflex Arena
Senaste körning 8 years ago
2
Körningar
Half-Life
Half-Life
Senaste körning 5 years ago
1
Kör
Quake II Mission Pack: The Reckoning
Quake II Mission Pack: The Reckoning
Senaste körning 9 years ago
1
Kör
World of Warcraft Classic: Leveling
World of Warcraft Classic: Leveling
Senaste körning 5 years ago
1
Kör
Följda spel
Quake II (PC)
Quake II (PC)
Senaste besök 2 years ago
1,992
besök
Quake
Quake
Senaste besök 1 year ago
1,694
besök
DUSK
DUSK
Senaste besök 3 years ago
1,273
besök
Modererade spel
Quake II (PC)
Quake II (PC)
Senaste åtgärd 7 years ago
20
åtgärder