Hey Everyone,
It has come to my attention that the NES version of City Connection was released on Switch this month. I've already seen some people casually streaming it online.
I just wanted to point it out since it's possible people may want to run the game on that platform and submit runs. Personally, I'm fine with adding Switch as an acceptable platform but wanted to see what everyone else thought.
Being involved in the SMB1 community, my understanding is that Switch runs at 60 fps, which is just slightly slower than the NES at 60.0988139 fps. In SMB1, runners who choose to run on Switch just have to face a slight time loss. ( figures taken from here https://www.speedrun.com/smb1/thread/bh3h9 ).
Cheers, Bissmark
Hey Everyone,
Nescard and I were chatting and it seems there was some confusion on when/where warping is allowed, specifically in the 'All Levels' category.
My interpretation of the rules is that warping is NOT prohibited in either '1 Loop' or 'All Levels'.
However, in '1 Loop' warping provides no benefit. This is because when you warp, you go forward multiple cities and therefore a city is skipped (the current rules state you must complete all six cities). Warping would also not help on the final stage, Tokyo, because the winning condition is painting the final tile.
In 'All Levels', my understanding is that you may warp in any level, and it counts as completing the stage layout.
If everyone is in agreance with that interpretation, perhaps it may be worthwhile to add a bit more detail to the 'All Levels' rules to reflect the above.
Cheers, -Bissmark