Just type /zelda/oot after the new url and it's gonna be the database, the link on the resources probably needs to be changed.
So in some games in ILs there are some levels with a category, that either can't exist or it is pointless to add the same time with another category. Leaving some empty spaces in the leaderboards.
How about we can submit a minus time (-01s for example) and that makes automatically output a text only like "IL doesn't exist for this category", instead of the classic one with the WR runner's name and time.
Just throwing this idea out. Cheers
I have updated the autosplitter, it should work fine now.
Okay it's up now and working, i haven't tested all the levels, especially the one where you need to exit after the reload. But most of them should work. The only thing i can't figure out is how to make the addresses independent from the game's directory path. For now the path should have 5 spaces (e.x. "C:\Getting Up - Contents Under Pressure_bin\GettingUp.exe").
I just checked this thread and saw your post. The method i found to split is the same. The thing with the strings is that, they have pointers at them. That's why you found different values to the same addresses, they change in each level load and will have a random amount of states changed.
- Here a post trying to explain a bit more on what's going on. I need some help to figure out how to make addresses work for any directory the game is stored. https://pastebin.com/AD9hpK0V
Thanks for the script i'll combine mine with yours and push to the github when i've got it fully working.
So i've just added a Loading Time Removal functionality on livesplit. You can now compare against game time for time without loads.
I found a better address for more accurate checking on when the game is loading. Note that the pausing frame is a couple black frames before showing the loading screen and the resuming frame is the last one showing the loading screen and not the one after that. I'll try to make it more useful for ILs.
I would love to include an autosplitter too, but as i previously said, the game makes it hard to find some reliable addresses that have static pointers to them. If anyone wants to help and find some addresses, i'll be glad help as much as i can.
The script is by no means perfect and i would be glad to fix any errors or add any extra functionality on it.
Script's source code for anyone interested: https://github.com/bilakispa/GettingUp-ASL
Hey guys statics graph seems kinda broken. I'm on 1920x1080 resolution if that matters.
Here is a pic:
For me it depends if we want to split up the RTA runs on Console and PC or add a "without loading" parameter, i think for now we have a small amount of runs to actually matter. It's fine if you run Individual Levels since we use the internal timer to measure. Also i'm not sure if there is a difference with PAL vs NTSC on the speed.
I'm not sure if these have been suggested before. ¤ How about on some IL levels the category can be global? I mean there are some levels where requirements for any% and 100% are the same so it's weird to add the same run on different categories which are practicaly one category. ¤ Also what about when editing a run, there can be some variables that aren't so important to review the whole run again. I have edited a Banjo-Kazooie run where i changed the Region from None to PAL and the moderator that reviewed it, had probably check the whole run again which is painful, and it could be checked from the first seconds if it's PAL or not. It could be like highlighting the differences between the old verified version and the new edited one.
Hey, requesting again moderation for Taz: Wanted. One week ago, i've sent twitch/youtube private messages and still no luck. It's been a total of 3 weeks now since i've posted runs and haven't been checked/verified. Anyway thanks for your time.
Hello, i would like to be a mod on Taz: Wanted. There are 3 mods, the 2 of them are 4 months inactive. The other one is rarely active, i sent a message to his youtube account 3 weeks ago and he verified my 2 runs. But, i have sent more IL runs 2 weeks ago and i've waited for 1 week and sent a message on youtube with no responce. Anyway, thanks.
I found that you can rotate the camera during the destroying wanted posters cutscenes. The camera starts always at a fixed position so the adjuments can always be the same. Keep in mind that the camera won't rotate during the cutscene so it "stores" the rotation and it applies when the cutscene ends.
Hello. I've developed the GTA: SA autosplitter in the past and had an idead about improving it (that's why i stopped developing it, plus ahk was pain in the a$$).
My focus now is developing an autosplitter for any game by just adding the memory addresses for the game.
Take a look at github: https://github.com/bilakispa/Autosplitter