If his time isn’t a WR time it will not be verified ahead of other runs in the queue. Tell him to submit it and wait. It doesn’t matter to the mods if you have 5k concurrent views on Twitch or 5, all runs are equal.
- yes
- preferably yes, you need to submit with the seed
- only for versions 1.14.4 and earlier
- yes, as long as you don’t use a mod for it
Adding on to it - Rayoh is the king for overall SSG, Elysaku for AA, Eliotex for RSGP
@Griefless pardon me but literally TLN and fe666 wr runs were the most recent runs (sizzler apart)
no it doesn't. what do you think this is, a fucking dream manhunt? read the rules before asking questions like these - it clearly states that the player must pass through the end portal post-dragon kill and receive the end credits before the run is stopped.
I fucking hate these posts. Nobody cares about your stupid seed unless it’s a 12 eye with insane nether travel and 21 obby.
I don’t care if this isn’t allowed. This community is now a Cscuile fan community.
:cscHug:
This isn’t the meaning of low%. Low% means as few advancements as possible. I was one of the first to run that in SSG.
You do realise you can send them a dm over discord without asking them to add you as a friend, right?
No. Forge is banned. All the caffeineMC mods must be downloaded via Fabric loader only.
hydrogen isn't allowed, but Sodium, Lithium and Phosphor are. Those are the only CaffeineMC mods allowed (and the only mods allowed for 1.16+ runs). Otherwise, Optifine is accepted for runs in versions earlier than 1.16.
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if you want mod, submit the mod application form not a forum post,
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mod is typically only granted to members of the speedrun community that have been around for a while and earned their reputation as reliable and unbiased - and typically also have at least a few completed runs. if you've only just joined the community, don't even think about applying for mod - earn yourself a good reputation first and show that you're dedicated to improving this community before doing so.
there are multiple ways to do it, but my method is as follows: when you're close to the stronghold, throw one eye and note the exact angle. follow this angle from where you threw, running about 50 blocks or so and placing a block trail as you go. then run off to the side of the line without placing blocks, and throw another eye, again following it (and, if you want, placing a block trail as well). Where these two lines meet is the chunk where the starter staircase of the stronghold is. If you run with F3, you can press F3+G to show the chunk borders to help with identifying the correct chunk. Once identified, turn on F3 and dig down at chunk coordinates 4 4 (or around there - personally i prefer digging down next to 4 4 and not directly on it because if your stronghold is super scuffed, you might fall through the middle of the staircase and down into the bottom of a ravine).
another thing that can help with identifying the right chunk is to remember the fact that the eye always points to chunk coordinates 8 8 of the staircase chunk. So if you follow the angle precisely, then once you arrive at the intersection point, you can further verify it by checking if you're standing on or close to 8 8 of the chunk identified.
It’s called microlensing. Basically by looking at a certain angle with a narrow fov and noticing an entity spike, you can tell that there’s likely a structure (usually a bastion) there, and you can also narrow down the angle to a more precise range.