Kommentarer
speedrun: Slither.io
Swedenbanditgx3 months ago

@Buffet_Time messed up the format. Since scores above 60,000 cannot be displayed using seconds, as they overflow into minutes, the score reads 61,846 instead of 101,846. The correct display would be 1:41.846

speedrun: Slither.io
Swedenbanditgx4 months ago

@Nat_Cat was in a main US server, i dont really agree with bots being allowed but i guess if its in a main server its fine? not sure how the mods view this

Swedenbanditgx5 months ago

this game doesnt really have any glitches, the closest it gets is gearhops, so those are now considered glitches

all runs that i am able to check if they have/don't have gearhops have been changed to the appropriate category

Swedenbanditgx1 year ago

if you guys have any suggestions for new categories post them here

Swedenbanditgx1 year ago

some of the old 100% any% runs use use wall clips which can no longer be done

just wanted to point this out

Swedenbanditgx1 year ago

I can't really fix the audio problem. I've tried a lot of different methods in an attempt to fix it.

I guess I just can't run this game then

Swedenbanditgx1 year ago

Again, I understand that the game audio is used to help detect splicing, but its not the only method you guys could use to detect splicing. Even if you can't fully rely on the in-game timer, if theres a gap where there could potentially be a splice, just calculate how long the timer should go up in between the gap and if the character position before and after checks out.

Swedenbanditgx1 year ago

Why not make it so once you get past a certain time barrier you have to require game audio? Nobody's going to take the time to splice a run if its not even close to being the record

Swedenbanditgx1 year ago

We're getting off track. This is about the game audio not needing to be required for runs, not me asking for help on how to fix my recording software.

Swedenbanditgx1 year ago

I've already tried that. OBS lags much harder for me than QuickTime does, and it doesn't solve the game audio problem.

Swedenbanditgx1 year ago

it works flawlessly except for the fact that it doesnt record desktop / in-game audio

Swedenbanditgx1 year ago

My recording software can't detect in-game audio, only mic audio, and that means I can't run this game.

I feel that the need for in-game audio, in this scenario, is unnecessary.

I understand its to detect splicing, but theres an in-game timer and you can very easily see if its spliced from the character position and/or speed changing a lot very quickly.

Even if there is a naturally recurring lag spike, you can still tell if its spliced or not if you look hard enough.

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