You have to downgrade Cuphead if you want to play on 1.1
The Autosplitter isnt working for 1.3 at the moment.
Just check https://www.speedrun.com/cuphead/guide/4uzgw and use "legacy-1.1.5"
Hello Cuphead Community,
while running Resuu (shoutout) came with the idea to use the Plane Super on the last pillar in the 2nd phase.
I tested it a little bit and came to the conclusion that this might be a timesave for All Bosses - Regular (maybe other as well but not ILs!) because 2 of the frames hit the boss while he is off-screen and you have the possibility to get a 2nd Plane Super in the 3rd phase.
Link:
So today I found something interesting while fighting against the flower. I froze here without a phaseglitch or the net nut attack freeze. It might occured cause I jumped into her while she was attacking the floor; not sure.
EDIT 1: the freeze didnt stay for the hole fight
Just wanted to share my setup on how i constantly get the phaseglitch on Hilda without the mini-bombs:
- Deal DMG until you have 5 cards but get 1 card with a parry and attack 1 minion
- facetank both phaseswaps with a rocket
- use your superbomb on the tornado attack while her hands go after you
A short video as a proof with an explanation:
At the moment the is now way to do so. In the run I did the King Dice on regular.
Hello, I just did some runs today with the Load Removal and it seems like that DevilSquirrel changed some thinks because of ILs. I'm just losing much time when there are many loading screens. So I want like to ask if I might be wrong or have a wrong setting? Thanks for the help! =)
Glad to hear that the glitch might get into a run. I would be into that.
As a proof I just want to show a video where I used the tactic in a run:
Since "Frayzlo" was in the chat and helped, i think the hole run would be an "Simple - All Bosses" Run.
King Dice:
- none of the mini-bosses moves
4th - you need 4 super attacks to kill him 7th - 2 full charge = dead (just for the numbers), chips go instantly if pink form after you parried those 8th - 2 full charge = dead
A bit more:
King Dice: 1st - 1 projectile is enough for each glass 4th - the super work on the boss to kill him, unfortunately non weapon works 7th - dies after few shots, doesnt move at all 8th - dies after few shots, doesnt move at all 9th - doesnt spawn last phase - he went directly in the card attack and stick there without spawning any, unfortunately you cant hit him at all even with super art 3
So I found a little bit more:
King Dice: 1st - 1 full Charge = dead 2nd - 2 full Charge = dead 3rd - 2 full Charge = dead 4th - spawns under floor, cant hit the stones 5th - doesnt spawn 6th - doesnt spawn so i cant reach the last 3 bosses and the final phase
Devil: dies directly after phase 1
Just found a bug where it looks like that you can play the last 2 levels on the "Simple" difficulty. I'm streaming at the moment to figure out more but here it's how i did it twice:
Go in a level where you can choose the simple difficulty and leave it. Now go to the King Dice or Devil and just enter it with the "Regular" difficulty without pressing left or right on the difficulties. DONE!
I just 1 shooted the glassed and 2 shooted the chips with a fully loaded glass. The bunny has 2 cards in it but dont spawn.
Good luck with it!