Kommentarer
Bavaria, GermanyTheDuriel8 years ago

running anything thats not constantly on the frontpage for the sake of competition is a waste and wont work.

run it for fun, if its fun, interest ¤might¤ follow. but probably not.

Bavaria, GermanyTheDuriel8 years ago

soul reaver any% before i manned up and made it 90% consistent...

4 instances of essentially teleporting though oob space... 4 instances of it completely randomly deciding to end your run. this is after 8 or so minutes of unskippable cutscenes.

it took about two years for us to finish the first run

Bavaria, GermanyTheDuriel8 years ago

the general rule of thumb is: doing something in a way unintended by the developers does not equal a glitch.

as long as you do not expand upon the abilities given to you by the game you are not glitching. this means no "jumping further then should be possible" or "getting to areas you can not get to without breaking the basic mechanics of the game"

extremely hard, but possible jumps like the maelstrom skip, are not a glitch even if they are unintended by the developers since they are 100% within the realm of things you can do as an average player.

when it comes to soul reaver specifically we have a fairly well defined list of what we consider "glitches", primarily because they far surpass what you would call a glitch in other games. (long jumping in mario might be called a glitch... but we can teleport through walls... making the previous pale in comparison)

there is also the matter of the soundglitch and similar things, which will almost always occur during a run, are definitely a glitch, but do not make the run count as "glitched"

"Glitchless% means, you have to play the game, the way it was men't to be played"

i would argue that that is a different category altogether, closer to a "fast playthrough" then a proper speedrun.

im sure that if you were to write up a definition for a run like that, record it, and then send both to one of the supermods (garl_memory & sephjul, which i could forward you to if they dont respond on here) they will gladly add it as a category

and btw welcome to the insanity that is legacy of kain speedruns :D

if you have any questions feel free to message me or daemord at any time. he knows more about the routing, and we both have a lot of in depth knowledge into the technical aspects of these games.

you can find us most easily on steam: http://steamcommunity.com/id/DasDuriel/ and http://steamcommunity.com/profiles/76561198041120784/

oh one last thing: i would love it if you could download the trainer and use it to display the "short short stats" ingame and post a screenshot of that here. weve been investigating those for a while now and are using the "frte" to distinguish between 30 and 60fps categories (dont worry if yours arent exactly 30, as long as theire not above 40 it still counts as 30fps)

Bavaria, GermanyTheDuriel9 years ago

chasing dead. which means i basically win this thread :P

Bavaria, GermanyTheDuriel9 years ago

that !segmented! run is pretty much obsolete by this point. once im done rendering the videos for the later chapters the new completion time should be closer to 3 hours then that.

here some examples on my youtube:

Bavaria, GermanyTheDuriel9 years ago

as always: !!!heavily disclaim it!!!, and if necessary make it its own category. done

tråd: Talk
Bavaria, GermanyTheDuriel9 years ago

just picked up an UNPATCHED copy of gothic 3 ¤shudders¤ im sure this will be fun

and im eyeing lords of shadow 2...

Zanum tycker om detta
Bavaria, GermanyTheDuriel9 years ago

different categories for different platforms, versions and framerates are an absolute must. as is testing and researching how those things affect the run

ive been setting up a new game today (LotR:FotR) which had to differentiate between 30,60,and unlimited fps categories + the different platforms. simply because movement uncapped is about 70% faster then capped. in some other games even a simple action such as disabling/enabling a certain graphical feature (usually vsync... even if the framrate does not seem to actually change) can massively influence the run.

heck ive spent the last month playing through and testing every single version of soul reaver 1 that was ever released... including prerelease betas. just to analyze the effects of the framerate in the different versions (which also all run at a different internal rate independent from the visuals).

Bavaria, GermanyTheDuriel9 years ago

generally if framerate CAN affect anything there should be multiple categories for it. if necessary that means a category of each: as intended(either 30, 60 , pal, ntsc), vsync on, uncapped, vsync sub intended.

Bavaria, GermanyTheDuriel9 years ago

depends on the game. but generally no. it might ¤perform¤ better. aka higher framerate. but that is not equivalent to game speed.

xDrHellx tycker om detta
tråd: Talk
Bavaria, GermanyTheDuriel9 years ago

currently legacy of kain: defiance. which progressed from 12 hours to 1hour to 35minutes to 28 minutes in just about a month!

and im currently in the progress of breaking blood omen 2 (which has probably the fasted movement glitch in any game ever)

Zanum tycker om detta
Bavaria, GermanyTheDuriel9 years ago

mash buttons against everything, during everything, in every order.

once you find something thats even a little bit funky, even if it doesent seem useful, replicate it and use it on everything you can.

sometimes games dont have oob possibility's. so dont be discouraged when you cant find any.

Om TheDuriel
Gick med
10 years ago
Online
1 day ago
Körningar
23
Spel körda
Legacy of Kain: Defiance
Legacy of Kain: Defiance
Senaste körning 7 years ago
20
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Blood Omen 2 : Legacy of Kain
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The Lord of the Rings: The Fellowship of the Ring
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Chasing Dead
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