I'm gonna post here again as I've been pretty busy lately and runs have started slowly piling up. Hopefully I'll be able to sort them out in a week or two (note that's also not the only game I moderate), so please be passionate about it. Have a nice day.
Alright, another clarification. This "might" be allowing you to do input on first frame, which you normally can' t do non-tas. Anyway, don't do it when playing, but on demo playback it is fine.
Well I did some clarification and it is just an engine thing, so probably if you find a way to disable it, then it is fine. However I can't provide you with any info on how to do so.
I think it is demo playback feature (or viddump rather). Cause if you get the demo and play it in your own port - melt is present. Thing is - I never saw someone actually playing and not having melt, so I don't know.
Well, there's "rules" section which you should probably read then.
Regardless, I don't remember anyone disabling melt screen, not sure if it is possible/allowed.
Melt screen doesnt count towards ingame time.
You can rebind q from ending demo, I think it is default in crispy, but absolutely configurable.
Thing with doom is that THE only time that matters is IGT (unless we are talking about multi-episode categories, which will stay RTA). For more convinience use ports that show accumulated time after levels (crispy/prboom both do that). That also means that saving is simply not an option as game time doesn't account for your menu interactions.
If you record demos, then on playback you can also easily see your final time (at least in prboom). Or you can just do -levelstat (or -statdump) parameter when recording demos.
As for writting scripts for IGT for livesplit it is unfortunately a big problem. There are many ports, even vanilla compatible. There are a lot of versions of those ports. As a result the basic byte will be different and scanning all of them to work for doom.wad and doom2.wad etc... will just be a waste of time, since main community doesn't use external timers and game provides you with all the info.
what is point of that thread? It is easy, you press 2 buttons and run diagonally. 4 buttons for sr50, it isn't super important unless you really are feeling good while constantly strafing. I'm locking thread. Next time if you write thread, post specific questions in text not just random stuff.
On current dsda you can see now that there are 2 tipes of "records". "First to break second barrier" - basically main timing method, as used here aswell. "Record" sometimes can be same second but less game tics. Widely accepted is the fact of getting the Second, not the Tick, so miliseconds matter, but also kinda don't to some people.
I'm not exactly sure, it would depend. Since chromebook has linux like system, there should be crispy or prboom version for that, I'd recommend using those.
What LasTYNS linked will go into different leaderboards, but you can use that. That's bethesda's unity based ports, so you'd go there https://www.speedrun.com/doom_unity
even if you do zdoom or other NOT vanilla-compatible source ports are not allowed
should be fine, still it is a fork of chocolate doom, just why?
that is lots of questions and I get no idea about any single of them cause you failed to address the issue. If you die - you restart your demo, do a new one, run which continues after death and restart is not allowed (only exceptions are death exits, but it is different since you don't restart same map).
pausing is generally allowed as an edge case where you accidentaly hit it (I'll define accidental as in - you pressed it and unpressed it rather quickly).
It might've got moved to correct thread, please make sure to post non-wrs in correct "pb" thread