You should change the categories organisation see the exemple on my Streets of rage 3 page https://www.speedrun.com/sor_3#Axel it look more clear and easy to navigate when the game got so much cats'
Otherwise this game interest me for a silly run, it is hard to learn or not ? any technics ? glitch ?
Firstable i like this little game, it has some big defaults but it stay enjoyable for short play, me and my friend are big fans of the previous game and support the Dev.
I already planned on Speedrunning this one before he came out but unfortunately the type of game in result doesnt seem to fit the speedrun standards i must tell its more a "Powerplay/Scoring" game with shit lot of RNG.
I dont think this game deserve any speedrun attention unlike the exellent Hunipop. I was planning on creating Huniecam categories but i gave up the idea of making one cool replayable short category, it is really difficult. Maybe you can try to figure out one
It's a speedrun guys and easy setting is the fastest Here's the run that rotor submitted recently to SGDQ 31:28
I might try one run for the fun but i prefer FF3 Kappa
i did that on a run, its pretty funny but i dont know if its possible to do it somewhere else or good for speedrun. Anyway :p
If i'm not a Mod i'll let you my thoughts here.
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¤¤ Timer rule must be clear, it's not speedrunning menu, they're the same for everyone so Time should start when you gain control of your character and end on the moment you lose control of it like every other speedruns. Changing the rule wont affect other time you just have to modify them on EDIT section of the speedrun retiming things arent hard. ¤¤
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Add plateforms so other runners can add runs as well, the game is also out on Xbox ONE and PS4 since 20 nov 2015.
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¤¤ Create Categories also for other mode i saw runners doing Normal for exemple ¤¤ and it is not slower concidering the Perfect Parry speed strat.
i question this CLEAR end timer because in every speedruns timer stop when you lose control of your character in case on cutscene after boss death you can even skip it then game is over it would be wise to stop timer at the death the when you lose control of the character.
I got a run that i let the end cutscene on NG+ i did 21:59 because the game is already over, no inputs, that's why i find this weird forced cut useless.
Little note to all the runners who actually run US version of the game. If you turn your emulator in japanese version you'll win time in the Mr X section dialogue stage 8.
US : 16s.26
Jap : 10s
I wanted to share this to the runners who might not know cause it's actually a big time won.
I'm trying to casually run this game on the no save corruption any% categorie My first playthrough was good until i output the missingno part I did everything right switched the potion etc... But when i get the encounter a debugg window spam my emulator and i cant continue playing. I use BGB and i cant close the debug window it reopen until i close the game or load a save state.