Hello, I've created a Discord server since it's easier to get in touch over there.
Here's the link: https://discord.gg/AdBKn5P
Hello, I've created a Discord server since it's easier to get in touch over there.
Here's the link: https://discord.gg/AdBKn5P
Hello, I've created a Discord server since it's easier to get in touch over there.
Here's the link: https://discord.gg/AdBKn5P
I haven't tested it myself but it shouldn't affect the time on the result board afaik.
If you'd like to connect with other runners just use the link:
If you'd like to join the community and talk to other runners just click the link below:
If you'd like to connect with other runners this is the place to be!
If you'd like to connect with other runners this is the place to be!
If you'd like to connect with other runners this is the place to be!
I have added those mods under "Misc". Since this is a series I'll keep an eye on the next release.
Good luck with the runs
I will update the categories today to reflect the changes.
Timing like that sounds reasonable.
From what I've gathered so far Arcade mode will be the new Any%. The campaign world map just wastes so much time and I think we have more than enough of that in the maps.
I also have issues with the game being very slow sometimes but so far it didn't crash on me (a few patches back in early access it did quite a few times) and it was probably the worst during the final bossfight where exploding zombies are spawned en masse.
I haven't encountered the satan sofltock yet though. So that's good I guess.
Broforce has been released but I have to look at the categories again. If you have any input please post it here.
It may look ugly but it's actually helping you time your segments. Since the load is finished at that exact point when you can click the screen away. It's pretty much the same in TDD only that the text on the load starts to scroll up to indicate it being finished loading.
Also the main post has been updated with some new videos.
"Also, is quick saving and quick loading valid?"
- Undecided on that yet. Quickload might be allowed to make it easier to record segments. I'd have to investigate if quicksave still messes up damage detection.
"The number of recordings I have is the number of segments?"
- Yes.
"Also, if I do an autoscroller after a segment in one sitting and one recording, that counts as one segment, right?"
- Answered that with the previous one I think.
"Can someone point me in the right direction and guide me through the process of the technical stuff, like timing, verification, what is/isn't allowed and such?"
- The right direction is perfection. The Dark Descent - Segmented record is probably a good example since it's based on an older game engine version. Apjjm has put sever hundred hours of work into that (which is the main reason why it still stands to this day) and even while quite a few new tricks were discovered it's still an impressive display of what you can expect from a segmented run. As for the technical stuff .. timing starts as soon as the apartment fades in, loads/menus/pause time are cut out and it stops when you lose control at the final cutscene. Verification should be explained a bit by the video. But generally include your segmentation points. Allowed/Not allowed currently everything goes. Aside from quicksave I'd say. Since menuing isn't timed you can just save+exit to end a segment.
Hope that helps a little.