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Florida, USAScypher5 years ago

WHEN SUBMITTING A RUN, BEFORE THE RUN BEGINS YOU MUST SHOW YOURSELF REFRESHING THE WEB-PAGE OR YOUR RUN WILL NOT BE VERIFIED TO THE LEADER-BOARDS. I will explain why below.

I have just discovered an interesting bug in the game that needs to be addressed and immediately added to the rules. When I discovered this I did some testing and it happens consistently so it is abusable. When playing on a higher difficulty like Normal or Hard, when you buy a Radar Dome it increases your damage as intended, however, this damage buff seems to carry over somewhat to your next game if you do not refresh the page and jump straight into another one. I noticed this when after having just finished a run on Normal difficulty where I had a few Radar Domes, the next run I did, I was 2-shotting level 1 Tiny Ground Units with Missile Turrets when it should take 3 shots to kill. Replicating this provided similar results.

I will be adding this to the category rules immediately. Because this is a new discovery, I would hate to have to delete runs off the leader-boards that had no ill intent so before I go removing any I will first, see if any are affected and second, would love to get the community's thoughts on this and whether or not to remove any runs submitted before this bug was known about. I will respond to this thread if I find any runs affected by this.

Florida, USAScypher5 years ago

Any updates made by moderators will be posted in response to this post in order for everyone to be on the same page!

Florida, USAScypher5 years ago

Runs submitted after this post has been made will not be accepted for submission to the leader-boards if, for the category to which it applies, "Cheats & Mods" are not shown to be disabled as well as the designated seed for that category not shown to be the correct value set by the community. More details below.

Renusek brought up a good point that per the rules for categories it applies to, included in the rules is to show that "Cheats & Mods" are disabled as well as the level seed is set correctly. I have not been enforcing this for reasons I explain in my response to his post here ( https://www.speedrun.com/dino_run_dx/thread/evz7m ) but that is changing with this post as stated above.

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