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tråd: Kula World
RealRaptoReX1 year ago

@Jujstme

In general, load times should never be counted. But let's look at the categories.

  1. Arcade Any% should stay as it is, with IGT as its main timing method and collecting fruit to reduce it. NOT as dima proposed using glitches, that makes the glitched category pointless. Keep the leaderboard as it is with RTA and IGT present

  2. Arcade glitched% - I'm fine with both ideas. Not loading any savefile and doing all glitches or with loading savefiles. If we choose to exclude runs with loading savefiles, that would make my run disqualified, but that's okay, since it isn't a good run anyway, i did that one for fun. RTA isn't really something we need in this category, IGT is fine.

  3. The Final loadless and 4. The Final glitched loadless is fine to me as you said.

Autosplit is okay for me if it excludes the load times, that's a good solution to me. Real hardware runs need to be calculated manually then, but if that's okay for you, i'm okay with it.

tråd: Kula World
RealRaptoReX1 year ago

Okay since i got into an heavy discussion with Dima, I need to give my opinion on this whole situation as well. Fact is: SaturnKai changed Kula Speedrunning forever. The ammount of glitches he found is insane and it's up to everybody to judge that for themselves.

As for the categories and it's rules, this is how I would imagine it:

  1. Arcade Any%: This one needs to stay completely glitch-free, period. It would not make sense to allow anybody to use any of the found glitches. Because even using one of them would invalidate all the runs on there. Adeyblue holds the world record for a reason and i would find it shitty if anyone was allowed to use glitches in a "Non-glitch" category, that just doesn't make any sense to me. Should it be allowed to reload the save file? Hmm i'm not so sure. First of all, only if the save file menu is completely empty at the start of the run, so nobody can trick the viewer by reloading other save files. Reloading doesn't necesarily make you better at the game, it just makes your runs less riddled with errors. As long as it is a single segment, that would be fine. The IGT measures the run just fine and can't be tricked.

There's more to this though since dima also wants a "Arcade any% RTA" category. I don't see any point in that either, because it is technically there. Just click on "Time" in the leaderboard. Just maybe renaming time to RTA would be enough. At the same time, I fully agree that the RTA should exclude any loading screens. For some reason, even though my pc is good, my load times are terrible (look at my glitched run) and it loads longer than real hardware. So to make it fair for everybody, RTA runs should exclude those. Because I agree with dima on this, that an RTA run is completely different from an IGT run. Collecting fruit in IGT is beneficial but not in RTA.

  1. The new category "Arcade any% glitched" is fine as it is. This one should allow any glitch with save reloading, again as long as we can make sure the save file screen is empty before starting the run. The IGT once again is enough for this and I don't think RTA runs make sense in this category.

  2. The Final. We also have this category now, which can only be measured as RTA, since there's no IGT. This should once again exclude loading times. But this category should remain for legit runs - just like the arcade leaderboard.

  3. The Final Glitched. I swear this is the last one. You can use all glitches you use in arcade in this one as well and you can skip 1 level, the 11th one by using the copycat glitch. SaturnKai demonstrated the possible time in this category with his TAS. If we would add this one, i think it's complete.

I think we don't need the "Broken IGT" category we were talking about, since even if we would exclude the hiro skip and copycat glitch, the times we can achieve are still ludacris and we should make it even more awesome how much we can shorten the timer. I hope we can find a proper solution for everybody.

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