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Essex, EnglandRakurai-UK2 years ago

The rules are still misleading and not specific enough. For the sake of alleviating confusion, the US version is "SSF2T" and the JP version is "SSF2X".

Game Rules:

  • State that the final boss can either be M.Bison/Dictator or Akuma/Gouki
  • There are no game settings that allow you to change the rounds or timer speeds, remove these. "Stars" are not a term used here, and you should specify the difficulty by number (8 being the hardest setting). This also applies to the Arcade category.

30th Anniversary Collection official releases:

There needs to be distinction between the 2 official releases of 30th Anniversary Collection, both which can be used in that category. The only difference is that the "30th Anniversary Collection International" released in Japan, contains both SSF2X and SSF2T roms, with SSF2X being the default selection. You can select SSF2T by changing the language settings. The original 30th Anniversary Collection only has SSF2T.

The official Nintendo Switch version from what I understand has access to both SSF2T and SSF2X regardless of the region the game was purchased in.

Category Implementation:

The extra speed was added in the same way like Street Fighter II Turbo, which sits alongside the character records. This is just replicating the poor implementation again which was previously complained about (without the community's consent). The character records should be moved to the IL category.

Arcade Runs ROM version / Emulator choice:

The arcade category for the hardest difficulty, for the sake of consistency should be set on 1 ROM version only, as nobody can prove consistently prove whether the JP or US versions both have the same AI algorithms (even though SSF2X fixed it) whether they have the same difficulty progression.

There are significant pros and cons in both versions.

  • The post-match unskippable printed quote, where the SSF2X version has less characters to print allowing for a faster transition between fights. In SSF2T this is noticable with Fei Long or T.Hawk who have long win quotes. It's also apparent that if you play Akuma/Gouki in SSF2T, he has no post-match win quote compared to SSF2X, allowing him to transition to the next fight much quicker.
  • There is an unskippable cutscene of about 5 seconds if Akuma/Gouki is the final boss in SSF2X. This does not appear in SSF2T.

By allowing either SSF2T or SSF2X in the hardest difficulty, it runs the risk of people accidentally submitting an SSF2T run in the normal difficulty category. In this case, keep the Arcade emulator runs to using the SSF2X 940223 on both difficulties to avoid runs getting rejected. This game is brutally hard to speedrun, and it will only annoy people to find their run being rejected because the ROM version was not made clear.

Due to the unstable nature of CPS2 hardware effectively running this game in an overclocked state (by design), almost every emulator will run it at different speeds. There needs to be an agreement which emulators can and cannot be used. FBNeo which is packaged with Fightcade has been recognized to run Capcom games slightly faster on the non SF2 leaderboards, and therefore is not allowed. The WolfMAME emulator seems to be the accepted choice, although I'm not sure which version particular is used as I don't normally do this category.

Habble tycker om detta
Essex, EnglandRakurai-UK2 years ago

At the time of writing this post, the below rule is set for running this category:

"Rules:

  • Default settings (2 rounds, 99 sec, 4 stars)
  • The timer starts when the character is selected and stops when the final blow is delivered to Bison or akuma
  • Continues are permitted."

This needs to be reviewed and changed, as there any many issues that will make it near impossible to submit a fair run.

Super Turbo is also a very difficult category to get right because there are drastically different speed differences between every port. In addition to this, a certain US ROM version has the AI bug where it remains at the highest difficulty regardless of the game setting. The Japanese ROM fixes the AI difficulty issue, but this is not available on the original 30th Anniversary Collection release, nor whether it can be confirmed whether it was fixed in a patch due to Digital Eclipse not documenting their patch notes. The 30th Anniversary International Version (released in Japan), has access to both US and JP ROM versions.

To add further complications, the Japanese version have a faster post-match transition as you cannot speed up the win dialog as it being printed on the screen. The dialog characters are displayed at a set speed which cannot be skipped until it is complete (indicated by being able to speed up the scrolling purple background by holding any attack button which speeds up the transition). Because the japanese version has fewer characters to output, the speed advantage is huge. Easy examples to spot are Fei Long and T.Hawk as they have long post-match win quotes.

The US and JP version also has a confusing turbo setting. The US version has Turbo settings 0-3, and the Japanese version has 1-4. This does not imply that the Japanese version has a faster maximum turbo setting, but it is just branded differently (i.e. US Turbo 0 = JP Turbo 1, US Turbo 3 = JP Turbo 4 etc.)

Also, due to the unstable speed nature of Super Turbo on original CPS2, it effectively means that every port runs at a different speed (emulators, OS platform and console ports).

The 30th Anniversary collection needs it's own category as it has already been proven run faster than CPS2 hardware, it must be made clear that people with the International version (JP release) must run on the US ROM to ensure no post-match transition advantage.

The Turbo setting needs clarification, whether the runner has a free choice, and if not, to state the correct number (US Turbo reference).

Also due to the AI glitch and the uncertainty whether Digital Eclipse addressed the AI glitch in the original 30th Anniversary Collection, it may be worth ditching the difficulty sub category altogether and require all runners to play at the hardest difficulty.

Habble och DR_Robo gillar detta
Essex, EnglandRakurai-UK3 years ago

Why is this even a category? You have 12 characters as individual categories, and now there's an "Extra Speed" category with no characters associated with it.

Also, it doesn't belong to the Arcade platform, as you don't get the option to change the speed.

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