Thank you Yoko!
From my understanding of the issue, I think it's okay to leave the current speedruns. Fortunately, all current leaderboard times are unaffected by this timer display issue since they all have 100+ milliseconds. It is fairly easy to detect the display issue too: if there are fewer than three digits displayed in the milliseconds part, then the leading zeros are missing.
Unless there is another timer issue, I see no problem here.
In any case, I'm okay with whatever you all feel is the best decision.
Good catch! It appears this time discrepancy could be caused by a minor bug with the code that shows the timer as a string.
If the timer's leading milliseconds digits (0.XX) are zeros, then these zeros are not displayed.
So in your second video with the time displayed as 6.66 seconds, I believe the actual time is 6.066 seconds.
If this is the case, then this display issue affects times where the milliseconds part is less than 100.
@yokoboko_games could you please take a look at this timer display issue when you have a chance? Thank you!
Thanks Yoko! There are a few precise level strategies, but I'm sure someone will beat this time.