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Protongue1 month ago

Thank you Yoko!

From my understanding of the issue, I think it's okay to leave the current speedruns. Fortunately, all current leaderboard times are unaffected by this timer display issue since they all have 100+ milliseconds. It is fairly easy to detect the display issue too: if there are fewer than three digits displayed in the milliseconds part, then the leading zeros are missing.

Unless there is another timer issue, I see no problem here.

In any case, I'm okay with whatever you all feel is the best decision.

Protongue1 month ago

Good catch! It appears this time discrepancy could be caused by a minor bug with the code that shows the timer as a string.

If the timer's leading milliseconds digits (0.XX) are zeros, then these zeros are not displayed.

So in your second video with the time displayed as 6.66 seconds, I believe the actual time is 6.066 seconds.

If this is the case, then this display issue affects times where the milliseconds part is less than 100.

@yokoboko_games could you please take a look at this timer display issue when you have a chance? Thank you!

Protongue2 months ago

Thanks Yoko! There are a few precise level strategies, but I'm sure someone will beat this time.

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