I think there might be some issues given the possibility of cheating with the website having a feature to facilitate financial transactions. I mean, it's one thing to have a forum area where people can talk about doing bounties etc., but if someone doesn't come through with something, that liability shouldn't fall on the website to make someone make good on their bounty, or be liable to return monies in case it's revealed someone cheated or something.
That's good then. Seems like the only problem would a game that was released on Apple II and the on a later version specifically updated for a later version. If any game exists thought, it's the exceptional to the rule and could be handled on a single leaderboard.
So apparently the OS for early apples was nameless but appears to be referred to as "Classic Mac OS" and ends in 2001 with the introduction of Mac OS X.
Still not quite clear to me, for the purposes of this site and the platforms listed what exactly falls in between Apple II and Mac, if anything, or where the line is drawn exactly.
For example. The Lemmings port for Macintosh came in 1993. This is before Apple even branded the OS as "Mac OS." However, it seems by 1987, the Apple II series is over, and Mac produces the Macintosh II series computers. So I'm wondering if that transition from Apple II computers to Mac II computers marks the crossover into "Mac" platform territory.
Hey ya'll.
Question:
On a game I realized that an original port released for Macintosh might not be marked appropriate. So I sought some clarification, but sort found more than I knew what to do with.
The port was released for the Mac Classic. I wasn't sure if that was like... "Mac" or "Apple II"
Is, like, Apple II the computer and Macintosh the OS? Just trying to make sense of this:
https://imgur.com/pUP2MOp (not sure the code for posting a picture)
notes:
From what I can determine, there was the original Apple I; I did find a list of games specific to this: http://www.callapple.org/soft/ap1/games.html
Then the Apple II came out, with variants. It has plenty of games, and an incomplete list can be found on this wikipedia.
Apple IIGS came out next. There is an incomplete list for games associated with this on wikipedia as well.
IN the past IIGS has sort of just fallen under the umbrella of Apple II for the purposes of sr.com so far.
The thing is though is that Apple II is 8-bit, Apple II GS is actually 16-bit. I'm not sure though if a game that came out for the Apple II could be played on an Apple II GS, and if so if that would basically make the game to run faster in anyway. Also not sure if such an issue would occur with emulation of these two systems.
Apple III also came out later, but was a business oriented computer and a massive commercial failure with serious problems with heat displacement. I can't find any mention of a game existing for this system.
However, I've like, never used a Mac before, let alone when I was wee lad with my DOS.
I don't think speedrunning Apple II games on specific Apple II emulator will necessary pick up meaningfully, but just some notes for future considerations, since this whole area might need clarification in the future.
Hey, just did a run of this game.
May I recommend making two subcategories, one for NES, and one for the computer versions of the game? They were released a couple years apart, so they play a little different from one another.
Also, the platforms would be better off as NES, MS-DOS, Apple II, and Commodore 64, as those were the platforms they were released for. I assume the current run up is an MS-DOS emulator; there's a way to mark this.
Cover art for the game can be found here: http://www.mobygames.com/game/classic-concentration/cover-art
Just some suggestions.
"-Capture the entire emulator window, including the border."
Is there a way to do this in OBS using window capture; or is the only way basically to capture the full screen?
It has.
another? my heart can't take this.
thanks for your amazing assistance, ROM. Anticipate seeing what you got in the works.
Given that it was April Fool's, and only the games requested on that date appear to have had the problem, it makes sense that they just got deleted with a bunch of other stuff that probably got submitted. Mine in particular has a name that could easily fall into that trap. Some of the games, like Marvel Alliance 2 for PS4/Xbox, seemed off base for a rejection, particularly no response. I imagine they just caught up in mass April Fool's game request rejection scenario.
Haven't had any other issues since. I went and requested the game again; it hasn't been rejected for a couple days, so I imagine it's back in the normal que scenario.
Can't imagine how much work you've probably put in over the course of 3 years. Thanks for that effort, and look forward to seeing your projects in the future.
Given that like 6 people have posted something about their game getting rejected without reason leads me to suspect something's up. Like every game submitted in the last day or less got hit or something.
Also rejected without reason this morning.
How does this happen exactly?
I request one NES game 5 days ago, and it's neither accept or rejected yet.
I request another game, but for MS-DOS, C64, and Apple II last night, but it gets rejected the following morning with no reason given?
Every game premised on a game show or board game is pretty terrible. Pure RNG grinds for the most part. Still run them though 'cause all games need loving.
The NES Classic is basically an NES emulator on Linux. I imagine it works fine, even modded, to play ROM hacks and such. But ignoring potential issues with that, no one is emulating the classic. In any case; it's clearly an NES rom hack. There are runs the LB that clearly have nothing to do with an NES Classic.
It's the simple things...
Side question: why is the only platform for the game NESClassic?
Thanks. I watched your run some more for it, and that seemed to work; still took me like 2 minutes to line it up, but.. lol, it turned left. =[