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Rhône-Alpes, FranceMurihoro6 years ago

After what Onin pointed out in his thread and our discussion, I investigated a little bit about the framerate issue and here are some interesting things that I discovered.

So, for those who didn't read it, Onin rejected one of my run at the beginning of the week, explaining that my game was running faster than other's and that it was probably due to my framerate which is supposed to be at 60fps thanks to the Vsync being activated. After checking, he was right and my framerate was higher than 60fps, at 66fps more precisely, and that even though the Vsync was activated. I was then surprised to be the first one to have to face a faulty Vsync feature among the runners.

In fact, I am not the only one who didn't run at 60 fps. I did the experiment on several videos on the leaderboard and I tried to time the cutscene just before Sybil's fight : the starting point was the apparition of the mention "The Last Night" and the end point was the spark in which Red appears. And here's what I found :

  • Cadarev, Onin and Eskairie's cutscenes lasted 1m11s.
  • savepoints' cutscene lasted 1m07s.
  • Mine and Vvenzg lasted 1m04s.

Thanks to a very sophisticated cross multiplication, given that it's highly likely that Cadarev, Onin and Eskairie were running at 60fps, I found that savepoints was probably running with a framerate of 63 fps and that Vvenzg, like me, had a 66fps framerate. So there is a little discrepancy in the way the game handles the Vsync framerate from one computer to another and that is quite a pity.

Funnily enough, savepoints' run was the starting point of the development of the load remover because their run saved time on the loading times: actually, their shorter loading times were probably due to their higher framerate, because as I experienced both, I have significantly longer loading times now that I run in 60fps. ^^

To conclude, I'm fully aware that the game is almost not run anymore, and I don't really ask for anything. I just wanted to sort this out a little bit and exposed what I found. There's nothing much to do anyway, the rules are now clear, and I gave a point of comparison in case the moderator verifying has a doubt about the framerate of a run.

Now don't forget to watch Transistor at Bourg-la-Run, December 9th at 2:30 UTC ? (Onin and Strife, if you're reading this and are still interested in commenting on the english restream, don't forget to send me your info as stated in the other thread)

Oh and getting my game to run at 60fps while recording with OBS was a nightmare, I might write a little tutorial for those facing the same problem as me and wanting to submit a PB.

Rhône-Alpes, FranceMurihoro6 years ago

Hello everyone,

As some may have noticed (probably not), I'm training the game at the moment (5th in the leaderboard rn, and I have an unsubmitted PB that would rank 3rd but still not satisfied with it) and I submitted the Any% run to a French speedrun charity marathon (Bourg-la-Run) held between the 8th and the 10th of December.

Luckily enough, I was selected and will subsequently run Transistor at about 2:30AM UTC (3:30AM in France) EDIT : Saturday December 9th, but I'm not here to brag: an english restream of that event is supposed to happen on SpeedGaming, and they are looking for casters to comment the runs. That's why I logically post here in order to know if anyone would be interested in assuming that role for my run. Tell me if you're up to it (by DM on twitter or here) and I'll let you know what info the restream staff needs.

I also seize this opportunity to thank everyone who's been part of the community and who's participated to the speedrun one way or another: Transistor is actually the first speedrun I've ever completed, and it's all the more meaningful as this game's always been very important to me. I don't really know if there are a lot strats that could be added to the current route (Cadarev's one) but I'd love to discuss the topic if some of you are interested. Take care !

Om Murihoro
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