I too play lots of short webgames, and my process is somewhat similar to hahhah's. I almost always try to find my own routes for games before doing and runs, or even watching other people's runs. I've found that this allows me to sometimes find strats or alternate paths through levels which are overlooked by other players. In the game Demon Castle, runners used to take a "shortcut" in the first level through a secret passage in the first room. However, I didn't know about the secret when I was routing the game, and I instead tried to optimize the seemingly slower room. I ended up finding a faster cycle, which actually made taking the shortcut the slowest way to beat the level. I also spend some time glitch hunting before running a game, since glitches sometimes be used to save time. It's also a good idea to glitch hunt because glitches can sometimes result in timeloss, or even softlocks. By figuring out how to perform a glitch, I also figure out how to avoid doing a glitch.
Once I've routed a game, I try to find runs others may have done. I check the comment section of games that I find on itch.io or lexaloffle, and I search on youtube and sr.c for runs. If I can't find any evidence that someone has done a run of the game before, I'll just start doing runs. If I find a run of the game, I'll watch it and take note of anything they did differently. Sometimes the strats are the same as mine, but sometimes other runs have better strategies than I do. I use what I learned to improve my route, and then I finally start runs. The whole routing process usually takes a day or two because I try my best to be thorough before doing runs in order to avoid having to deal with getting a really optimized time, and then finding a new strat that obsoletes it.
When I actually do runs, I start out with a few no-resets to get a feel for the game and to set a baseline time for me to run against. Afterwards, I start doing serious runs and keep going until I get a time I'm satisfied with. Depending on how fun the game is and how hard it is, a satisfactory time can take only a couple hours to get or a couple weeks. Usually I stop running a game after a few days though.
A better solution would actually be to just add ms to runs that are tied to the second, like yours and oreo's.
I can do that since there aren't that many runs on the leaderboard.
I like the new features a lot, but the layout is absolutely awful. There's too much space between things, and the font size for the times and the platforms are way too small. It doesn't even make sense to lay things out the way they did. Why is the "platform" and "time" for a run underneath everything in miniscule font when there is a huge gap between the category name, placement, and date? There was a reason everything was displayed in a line before. It was way easier to read.
I tried keeping a dreamlog but eventually got bored of it. I've had a couple dreams about speedrunning before.
Dream #1 - This was a long time ago, so the details are very fuzzy. In the dream, I was watching a twitch stream of Couriway playing minecraft. He was doing a Duos run, and he entered the end at around three minutes. He and his partner killed the ender dragon at around five minutes, entered the final portal at 6 minutes, and finished the run at 9 minutes. All of these splits are nonsensical and I remember being confused at the times but not questioning it in the dream.
Dream #2 - I once had a dream that I achieved a time under 20 seconds in Kirby: The Unofficial Fangame. I uploaded the video of the run to YouTube and it got exactly 28 likes. This is actually a dream I had. I hadn't even played kirbo for months when I dreamt it. I have no idea what caused it.
Can you just make me supermod? Also I am active, I just don't always have time to verify runs daily.
I had a similar idea back in 2020 lol
My first try at this challenge: random game -> river city ransom: underground RCR:U -> Neis Neis -> Battleblock Theater (Game I am familiar with) Battleblock Theater -> Taechuk Taechuk -> Super Mario Run SMR -> FemaIe FemaIe -> Tim_ (Game that I run)
I just want to say that Elo puts ads in between the "Recent Threads" and "Moderators" panel so it looks like you are at the bottom of the page when you actually have to scroll down a lot more to see the actual bottom. Questions like these were asked a lot less while the old sr.c layout was used.
A better question would be which is worse. Minecraft is extremely RNG heavy, even when playing on a set seed. This makes it very frustrating because whether or not you PB is almost always out of your control. And even if you do PB, you'll have to wait several months to have your run verified. Hello neighbor is a notoriously buggy game, and the tech used in runs is beyond inconsistent. They are both interesting runs to watch, but personally I find them awful to run.
Pretty good for a first speedrun! There are a few easy strategies you can add to the run in the future if you want a better time. In level 2, you can jump after you fall down the tunnel to touch the goal faster, in level 4 you can jump off of the fourth brick in the level to land on the ground sooner, and in level 5 you can skip bouncing on some of the bricks at the beginning.
@Pear OP deleted their post. Jammy was just pointing out to them that a similar thread had already been made
I'm glad a relatively large content creator has made a video about this. Sr.c has had a lot of problems since Pac left and people are rightfully worried about the future of the website. Maybe this will be the catalyst that results in some positive changes happening here.
I'm really looking forward to the Super Mario World and Super Mario Maker races, since those have been very entertaining in past GDQs. I'm also excited about Dayoman's Spyro 120% run and the Ocarina of Time TAS.
What runs are you guys looking forward to?
Edit: GDQ schedule is here: https://gamesdonequick.com/schedule
Sub 5 is not necessarily a beginner goal lol. It can take over 100 hours to get it. Anyways,
Judging by attempt counts in PB videos, getting the world record in my main speedgame, Mobility, is roughly equivalent to getting a low 4:57 in SMB1.
A good beginner time for the game would be a sub 9 minute run (world record is 6:35)
For putting a number on the difficulty, I'd give it a 90/100. Basically I think that my WR is stronger than ~90% of WRs for other games on the site. But that is a very baseless and bad estimate. It's really hard to quantify things like this.
-
Rage games. The mechanics of those are usually intentionally frustrating and they are designed to be ridiculously difficult. This obviously makes doing speedruns near impossible. I've done speedruns of Getting Over It and Sexy Hiking and while it is very annoying to learn, it's extremely satisfying when you finish a good run.
-
For me, it's nerves. I really struggle to keep calm when on a good pace, especially when I've been grinding a run for a while. Different games have different tricks which could be considered the hardest part of a run. Frame perfects are not hard, especially on lower framerates.
-
Shorter runs are usually more difficult because the short length means that it is more feasible to implement harder strategies and reset for perfect RNG/gameplay.
-
There are several reasons I would not run a game. A toxic community, a boring run, or a low skill ceiling make a game less appealing. Personally, I also don't like long runs.
-
This varies from game to game and person to person. Long games usually require less attempts but more willpower and dedication. Most of my runs took ~200 attempts, but I probably have over 5k attempts at my main speedgame and over 50k across all games and categories I run.
-
I don't understand the question.
stan weezer
what the fuck is a dragster i am playing metas test game