Trådar
Los Angeles, CA, USAMathbook3 years ago

Currently there is no version split for hdwgh, though there are many effects added in the 1.14 update that make the times absurdly different when compared to previous versions.

Los Angeles, CA, USAMathbook3 years ago

Is perfect travel allowed in a run? The guide found below makes it clear that there are no calculations and can be done with a lookup table, but I'm still not sure whether it would be allowed in a real run? It uses a twitch bot that accesses the lookup table and outputs the result from that.

The guide is here: https://docs.google.com/document/d/1JTMOIiS-Hl6_giEB0IQ5ki7UV-gvUXnNmoxhYoSgEAA/edit#

And the lookup table the bot uses is found here: https://docs.google.com/spreadsheets/d/1_Lp_DfQkFiAfgOm3ubj95Gz3jp_0YND1Mhcin8I8m6c/edit#gid=77003740

An example of perfect travel is here:

Los Angeles, CA, USAMathbook4 years ago

In top SSG runs, runners collect the items in a chest in less than a second. Is there a guide on how to do this trick?

Los Angeles, CA, USAMathbook4 years ago

What do all of you think about an ssg run, but you have to enter through a 0 eye portal?

Uku3lig, schaedou och 4 andra gillar detta
Los Angeles, CA, USAMathbook4 years ago

Can someone disprove this strat for me, doesn't require a village, simply get 2 book and quills. Put abatised redivides in one, and does anyone know of a dimesion containing beds? This allows no-village runs to happen. Respond to this with a. No bed dimensions exist or b. The words to put in the book and quill.

Los Angeles, CA, USAMathbook4 years ago

Why isn't trading strats used in rsg speedruns. It should negate the need for nether and enderman, correct? What's the flaw in this logic. The ssg speedruns use this, so why doesn't rsg speedruns use the same?

Los Angeles, CA, USAMathbook4 years ago

Does anybody know how 1.17 will affect speedrunning? I feel like it won't change too much, so will it have it's own leaderboards, or will 1.16 now be 1.16+?

KmL tycker om detta
Los Angeles, CA, USAMathbook4 years ago

For real time, it will be easy enough to check the frames, and find the time that way, but how will I make the livesplit time match that? Im activating the livesplit time manually, and I want it to match the real time. Also, is there a way to measure in game time? How would I calculate that manually?

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