Kommentarer
Washington, USAMarcyAugust9 years ago

I'll be running through 107% with both getting and not getting Diplomat tonight. When I was running 107% back then, the main difference between it and collectibles% was hitting enough void rooms to get that achievement, that we also decided to kill all enemies and get all collectibles with the upgraded ship was included to make it not be just a fast run through of the game. The basis for this category was to go above and beyond just beating the game, hence 107%. Talking to NPCs doesn't really affect the end game, in fact killing all the enemies does not either. The only things that remotely affect the end game are all power cells + heart containers collected w/ upgraded ship and having the better gun to quicker kill the boss. Killing all the enemies and talking to NPCs don't affect progress in the game, only get achievements, and since achievements don't give any in game bonuses either, they don't seem necessary for the run. 107%, in my mind, should really only include getting all collectibles, exploring enough rooms for the 107% ach. to be unlocked, and upgrading your ship for the final encounter. If we changed the category to not include killing all enemies, it wouldn't invalidate any of the runs, however this would make the only difference between this and collectibles% be the exploration aspect and being IGT instead of RTA. Since we now know that there are way more than just the needed rooms for 107%, this could go a few different ways. There could be a personal preference aspect for how you want to route your run based on when you want to get void rooms, or it could just be absorbed into collectibles% since there is very little difference.

I want to keep this category, since we don't really have a 100% run available, and this is the closest we have to one. The definition of 100% is up for debate here, since it is not proven yet whether or not you can get every achievement in a single run, or whether or not it would be feasible due to the incredible amount of difficulty it would pose. However, what is to stop us from having an achievement%? It could easily be split up between two runs, and if you got to the point where you could do them all in one run, the two runs would still be valid, but those skilled enough to do it in one would be the holders of the top records. That might be the natural progression for 107%; it's too similar to collectibles%, and it is missing components that make sense to add. Disregard my Diplomat runs, I'm going to do a pilot for achievement%, we could keep 107% for archival purposes, but if all the runners of 107% agree that this should be the direction we go, then this would solve the issue of what to do with 107%.

PS: Sorry for the flow, I definitely dumped my brain working through this, but

TL;DR: There are missing achievements, so I'm going to do a test run of a theoretical Achievement%, which at my current level of playing will take two runthroughs, one being any% and the other collectibles%, with the rest of the achievements not included put in .

Washington, USAMarcyAugust9 years ago

So is pacifist% coming back with no gun then? Kappa

Washington, USAMarcyAugust9 years ago

I come back from a year of absence to find that we can make our own custom levels, this is awesome! I remember us trying to contact the devs about them releasing a level builder, did that never pan out then?

Washington, USAMarcyAugust9 years ago

Hey! I had the record for this run for some time, so it's nice to see somebody else finally running it (new computer so I can finally play the game again is nice too).

1st. If somebody could prove that you could indeed get all achievements in a single run (12 minutes to get basically everything else could be possible?), and two other people dare to try it and can, then I don't see a reason why it couldn't be another misc. run. I pushed to keep 107% a year ago when we were figuring out what runs to keep and not, and the main argument against it (as I recall) was that so few people ran it. Support from the runners for more categories should be the most important argument made by them.

  1. I agree with thisishowmymindworks in that if you include Diplomat in a run then it probably should be IGT since the button mashing doesn't strike me as something that needs to be added into a run that I remember not having that much if any in.

  2. Looking back at my video, I say that 107% is an IGT run because you collect all the collectibles, and the pauses for their pop-up aren't recorded by IGT. Granted, the collectibles% category is RTA, which IDK why its RTA and 107% is RTA. It's fine staying IGT, but if we had a majority of the runners wanting to switch it to RTA, it's not exactly a popular run so the rules could change, although I like that its IGT since less windows on the screen to worry about.

  3. Eh, seems like you're just making runs for runs sake. We have a category that caters to those achievements (minus Diplomat), so no need to clutter up the runs.

  4. Again, if we have a majority of the runners wanting to change it, we could change it. Heck, if we can prove you CAN get every single achievement in one run through, I would not be against having the category become that (in which case, it won't matter since if we are competing for the best score you'll have to do it anyways).

So for now, let's leave it be. If it all of a sudden gets more runners (plz join ppl), then we can take a serious look at the rules. For now, it should stay.

Washington, USAMarcyAugust9 years ago

What I think happens when you go left is the jumping back towards the ship puts you inside the blocks, and when the game doesn't know where to put you, it just pushes you as far up until you're no longer in a block. The trigger being above the blocks would make it push you to the end of the game.

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