So I'm planning on doing some theory crafting and testing to see about finding some sequence breaks, clips, etc. on an older game that uses the Havok physics engine.
Anyone got any suggestions on what type of things I should look for? I kinda don't want to keep jumping) running into, etc on every object and NPC for testing every little thing as I'm normally not someone who usually to run games with this type of tech in 3D games
So I figured I'd ask for advice about what to try and look for.
Sorry for asking since a dumb question but figured it was worth asking before starting anything major since the engine is known for having a lot of these types of things for testing.
here's a link to the Discord for anybody interested it's basically just brand new but still.
Good day everyone my name is Mageius, (Twitch.tv/Mageius1) Anyway figured I'd try to provide my thoughts as far as the leaderboard is going as well as what's planned since at present I'm still updating and make the leaderboards look better. I figured I'd also provide my reasoning behind some of the stuff in case anyone would be interested since at present it's just me.
The Invincibility glitch is banned namely as it's just too cheap and feels almost like just using the cheat code that does the same thing
RTA (Real Time Attack) is because I found when trying to figure out which would be better RTA or IGT it turned out that RTA when timing starting at pressing continue at the start of a mission and stopping time at the end end of a mission was just fastest by a decent amount from the IGT. Also the fact that switching VTs and the like is part of the run.
Don't worry those interested in doing IL and running in EASY and HARD those are going to be added at some point alongside a 100% category.
If you're wondering why the WEWILLWIN categories it's because as I said it feels like it would be something people would want to run and could act as an arcade mode of sorts.
From my experience owning both the PS2 and GameCube version the GCN version doesn't seem to have as many glitches and makes a lot more consistent to speedrun.
I'm not sure the best way to handle emulator submissions yet, but we'll figure it out for people wanting to submit them. Just remember emulsion exclusive functions are banned and that you have to show your playing in emulator.
Anyway that's really all I can think of at present but anyone interested in running the game you are welcome to DM. I'd love to see more people be aware of the game as well as the series itself.
Please Note, I'll try to keep everyone updated on anything as creating a speedrun community is always hard.
So just wondering and figured I'd ask here vs asking on the discord. has RNG manipulation been found yet for guaranteeing which of the rare blade and pity break groups you are in when creating your file? You know the, theses are you're guaranteed rare blades and the odds for the other ones.
okay so know it sounds stupid but I'm planning on running the SNES version of the game. We at least the first two worlds as a partial game category at least until I finish routing Fantasy. Should I create a new game leaderboard as a standalone or would it be better to include the SNES version as part of a series alongside the GB version?
So what categories are considered New game and which New game plus?
Well that's assuming if there's something similar to this in the run.
Good afternoon everyone. So I picked this game off the Nintendo eShop a couple of days back as it looked like a good game to livestream due to well the LMAO mature of the game's concept. Anyway although I'm at present only think of playing it casually I do speedrun other games so kinda thought I'd ask a few questions before playing if casually in case I decide to do a 12 hour challenge for it.
Anyway,
- Any major pieces of tech for the game?
- What exactly would a NG for it be if I do a run?
- Anything thing else that it's worth knowing ether for a casual playthrough or for the speedrun?
As I said before I plan to decide once I'm done playing it casually but figured I'd ask as I didn't notice anyone had submitted a run on the switch.
Ok so um hi. So I'm thinking about picking up and trying 1 of the runs. I'm assuming all Gundoms mean complete all of street mode? Just wondering what difficulty setting and if I should use my old save file that has all of street mode unlocked. Or if I should go from a completely new save?