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KrazyBossYT5 months ago

just vouching for this category to exist, since multiple people have to run it/want it for it to actually become a category. heres my run:

KrazyBossYT1 year ago

Ok so I originally posted this on the category extensions forums (but I meant to post it here) so I'm reposting.

I thought of this idea of getting to X 10,000 coordinates as fast as possible. I grinded it out for quite a bit, and I gotta say, it is very fun. My idea of the run is for there to be two categories: one that is netherless, where you cannot use the nether for faster transportation, another where the nether is allowed. If there can't be two categories for the run, then netherless is the better run to go with.

Since there are seeds where you can spawn out like 10,000 X coordinates, I think there should be a rule where you cannot spawn ahead of 500 X coordinates.

Noack500 och TheOminous1 gillar detta
KrazyBossYT1 year ago

I thought of this idea of getting to X 10,000 coordinates as fast as possible. I grinded it out for quite a bit, and I gotta say, it is very fun. My idea of the run is for there to be two categories: one that is netherless, where you cannot use the nether for faster transportation, another where the nether is allowed. If there can't be two categories for the run, then netherless is the better run to go with.

Since there are seeds where you can spawn out like 10,000 X coordinates, I think there should be a rule where you cannot spawn ahead of 500 X coordinates.

nsidk tycker om detta
KrazyBossYT1 year ago

The level timing rules are absolutely ridiculous. First off, apparently certain levels require you to use the restart button for the run to count, but some levels forbid you from using the restart button. So I either have to use the restart button or I can't??? Also, the level ends AFTER THE EXIT CUTSCENE?

In every Mario game that has a timer, it starts when you gain control of your character, and ends when you touch the flagpole. The speedrun.com rules make it so much more annoying to run the game. For some cases, if I die, I have to exit the level, and re enter it. It's like the rules are meant for it to take the longest time, since the cutscenes at the start and the end combined add 14 useless seconds to the run. It would also make it so much easier if you removed that considering that the switch can only record the last 30 seconds of gameplay, so it would be the most convenient to avoid adding 14 useless seconds.

Remember, speedrun.com moderators, you have a big influence on the speedrunning community. If you make a rule, it just becomes a rule. Please change this.

(CLARIFICATION: I do not mean any disrespect to the mods, although at the time of writing this I was quite pissed off realizing the new rule, considering I had spent a lot of time grinding out a level for it to just be invalid.)

SuperGamer64 och Liano98 gillar detta
KrazyBossYT1 year ago

I feel like we should have a 100% category. Most games have it and I'm sure it interest some people.

KrazyBossYT1 year ago

There is this really fun level I played called Sink Tower, by Sink. I know this is probably a no, but I think we should totally add it to the leaderboards (considering some other unofficial levels are added to the leaderboards).

Here's a run, if needed:

KrazyBossYT1 year ago

Ok so I know this is probably a no, but I think there should be a glitchless category for Candle% because using glitches saves a whole minute, which kind of just makes the glitchless runs irrelevant.

I was honestly thinking in the first place that we should have no glitches for this category, as it makes trying to get a WR for it boring, since most of the run without glitches would be skipped.

KrazyBossYT1 year ago

I actually made up this category for myself to speedrun like two years ago, and it is really fun. My pb currently is 3:56 but my only recorded run is a 4:01.

As you can guess, it is just getting the candle from the dungeon as fast as possible.

Om KrazyBossYT
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