If you ever need to get across of a short bit of water, it may be faster to stay at the surface instead of diving in. If this is the case, jump into the water and spin. The spin, for some reason, will propel you forward.
While underwater, holding square and getting the boost forward is the fastest way to move, but you slow down immediately after. If you grind against a wall, you are able to boost more often, as it cuts out the part where you ride of that initial speed. I don't yet know if it's faster or not, because most of the time, you aren't taking a direct path to your destination.
There are some instances in the game where you are able to jump off of slopes that are supposed to slide you down. I believe these to be frame perfect, but I may be wrong. For one example, I've found a situation where it does save a nice amount of time, and I've found a consistent setup for it. I will link that video below.
When you jump in that crevice, it will face you to the right. I let go of any dpad/analog controls, press x and x again when he first makes contact with the surface. This saves a lot of stupid crap.
I got to 40 or so Muppet Tokens in my Any% attempt before accidentally collecting it before pausing :( - I was unable to scroll past Noseferatu, so WereBear was still locked. I assumed it would be like that until I beat Noseferatu.
I don't think it would be a good token to grind if it's past Noseferatu. This is because you would need evil energy to unlock later levels. The only reason this route works is because no evil energy is required in the run, as only Muppet Tokens unlock bosses.
I'm trying to come up with a route for the Any% category of this game.
106 Muppet Tokens (duped) Noseferatu -> The Master (bosses are mandatory)
What I do know is that I have to collect all pieces of the 3 amulets in Peacock Purgatory, then leave the level through the warp. This unlocks the HUB selection in the pause menu, allowing Muppet Token duplication to occur. The BONUS letters aren't too much of a detour, so I think that token is worth going for. That is the first token I get. I duplicate the token near the end warp until I get to 104. Then I collect that token and get the jump-pad token for 106. From then it's a boss rush.
Is there a different token early on in the game that is near the start of a level? We may be able to make a more complicated route that requires playing through with a balance of tokens and evil energy until that specific level. Currently with my route, each token takes 55sec to 1min to duplicate (with PS2 FDS). If somebody can find a candidate token option early into the game, please make a post here. I hope to do a 100% run soon so I will keep my eyes out for a decent one.
Anytime you are going to "glide" (press triangle) spin before doing so. You will maintain your forward momentum.
On chests/crates/helmets that contain evil energy, spin/shoot and jump over the center. The evil energy will home into you, eliminating the need to pick them up individually. This also works on some enemies.
I'll post more as I find new things.
It's a PS1 game. Choosing more platforms implies that the game was released on many consoles. For example a lot of games in the Spongebob series were released on PC, PS2, GC, and XBOX360. Many places on this site don't realize this, sadly, so it's misused.
It does add it all up. Check out the screenshots I've submitted.
It's done. Thanks for the feedback.
Also, is the 3DS version the same as the mobile version or the same as the PC version? I'll keep 3DS separate until it's figured out.
It's okay to not be able to use all of the fastest strats in any given version of the game. I've already allowed every platform/difficulty to be displayed AT ONCE (no filtering required). If I must split it BY PLATFORM (not just making glitchless) then so be it, that's reasonable. But I would first suggest to do whatever runs you'd like and have them submitted first before proposing any changes. You never know, you may actually like what I've got set up.
No point. There aren't too many glitches in the game overall. Competition is very limited as well. I don't see it become relevant any time soon or ever.
Taven was added as a supermod to a game that is currently being moderated well. I've not abandoned the site, I still visit it every single day. I have for a long time and site admins and Pac know this.
http://www.speedrun.com/treasureplanet
I don't know how Taven got in contact with somebody who could do this, but it doesn't matter. he didn't come to me to ask, and neither did the admin. Since he's been a mod, he's tried to change the timing of the runs, he's rejected runs (including all 3 of mine that I did over 2 years ago), and he added something called "Emu%". Which is just like.. wtf. Emulator is a tick-box that's optional and it's fine. There's little competition in the game anyway, and it will never need to be split up.
I can't remove this guy as a mod, somebody higher up needs to.
EDIT: I did a bit of digging through his broadcasts to figure out why.
My PB is 39:25. My second best time is a 40:00. He got a 39:39. He decided to DQ my old runs that had no video. Then he got beat by somebody else who plays on emulator (he got a 38:40). To maintain his precious WR, he split the game from console to emulator, even though he's done no research to determine the differences. PS2 FDS is probably faster than emulator anyway, so this change makes no sense.
Basically this guy is 3rd place and he's abusing mod to have the top time.
Taven is doing a bunch of shit without contacting me first.
There are 2 runs on the any% leaderboards marked as emulator. Where is the consistency in the moderation of this game?