It is, but it won't save time, so no reason to do it.
At the time of writing, Suigi has gotten carpetless savestateless 4x in a row, and says he feels it's about 50% consistent. With new setups for every possible frame you can get on the first wall kick, it seems that carpetless is now extremely RTA viable.
With the existing categories of 10x Cannonless and 10x DDD Skip, and with carpetless rapidly approaching the consistency of the tricks used in the top level of play in each of those categories, in my opinion it only makes sense to add a 10x Carpetless category.
What do people think?
You still can't open the door doing that @supertuxfan69 because it's underwater. Opening the door requires PU movement.
Following up on what @CAKEbetty said, your best bet is to spend a couple years TASsing first to gain a fundamental understanding of the game mechanics. Scrubbing through the SM64 decomp should also help. Then, revisit this issue. Otherwise, not to be harsh, but it's a waste of time.
@abear850 that is correct. The way that upstairs loads is by going through the door. The only non-lobby area that loads without going through a key door is basement, and to do that you can enter through the moat. However, the moat is underwater until drained... from the basement. The only known way to enter the moat door while it's underwater is so precise that it is not possible to be done on a controller, because the stick simply isn't precise enough.
Can you LBLJ past the upstairs door? Yes, but you're met with an invisible barrier. Upstairs isn't loaded because it's an entirely different map within the games files. Again, to trigger the switch to the upstairs map from the lobby map requires the door opening animation.
Per the leaderboard rules--
Allowed Emulators: Preferred: Project64 v1.6.x Alternate: OpenEmu Alternate: Mupen64Plus
All other emulators and versions (such as Mupen64 and Project64 v1.7 & v2.0+) are banned. Using a Mupen64Plus core within RetroArch is different from vanilla Mupen64Plus and is banned. Any ROM modifications or emulator settings that cause non-vanilla behavior are banned (e.g. widescreen)
Why ban SBLJ? That seems like a useless rule.
Came across this crash twice tonight while grinding a singlestar time for cless.
https://twitter.com/insertpi_/status/1481557200103432192?s=20
I'm assuming it also happens on the vanilla SM64 cart, but I've never seen it before. I'm also assuming this is known. So my question isn't "does anyone know about this" but rather "what causes this?"
@CaptainoKirbs like @AngryKermit said there is a glitch with baby penguin where you can go hands-free, it's a common glitch in SM64 Sapphire runs. From there as long as you don't dive or turn then you should retain that state (you CAN triple jump, but diving would drop the penguin). I don't know where in CCM you could trigger it though for ABC.
@CheesyLeech because it enters through the moat door providing an alternate method of entry into the basement. The key itself isn't the magic, it's just that the key is necessary to enter basement without PU movement.
Let me put it in other words: There is 1 way to load upstairs: get the key and enter through the upstairs door. There are 2 ways to load basement: get the key and enter basement door, or enter through the moat. The TAS enters through the moat, but this is not RTA viable. The only alternative to load the basement is using the key.
To my elementary knowledge, it isn't that the basement is loaded without a key, but rather that you can enter through the moat door which doesn't require a key (but requires TAS-only PU routing to enter with the water undrained). Entering any key door requires the key to use that entry. If there was no moat door, with everything else unchanged, then 1 key would be impossible.