Well, I don't say that your ideas are wrong, I'm just thinking about edge cases that can happen :P Once again, everything is in the hands of the admins, so wait and see.
I'm writing this here because I don't have access to Skype at the moment.
You should add a way to prevent multiple posts when submitting a run or even a forum thread. It's quite common to see that some people submitted their run twice or more because the site can be slow. (The record being 13 times if my memory is good)
If it's not possible, then maybe a script that runs once a day to remove doublons could do the trick.
Rheal : Added both you and Blkyoshi as mods for Army Men Sarge's Heroes, since the game had no actual mods (The mod was acutally series mod)
TheMilkMan47 : Added you to Quantum Conendrum, because one mod is never enough.
This is a debate that has been opened for a long time. The current system is, to me, good enough. Some of your suggestions can make sense, but admins will have to be very careful (Yes, just a reminder, I don't have the power to change anything :P) because, for instance, if you have just validated 4 submissions, they show on the front page, and then a fifth comes out and you validate it, then suddenly nothing is showing anymore and the lambda user will think it's a bug or something.
Also, I am really not sure that people want to see runs that are 3 months old popping out on the front page.
Hotifx is released :)
https://github.com/Gyoo/LiveSplit.SplitsBet/releases/tag/v0.4.1
Hey and thanks for the feedback.
What you are pointing out must be a bug that has been introduced with the latest version because it used to work perfectly beforehand. I'll look into it tonight and maybe a hotfix will be released because it seems to be a pretty important bug.
EDIT (after a quick look on GitHub because I'm at work) : A have an idea of what is going on. This has definitely been introduced in the latest build, because of the new setting to select which time you want to show in the chat. Hotfix confirmed tonight.
Any% is basically just "Beat the game as fast as possible no matter what", so yes
New version released : v0.4
Please check the changelog : https://github.com/Gyoo/LiveSplit.SplitsBet Lots of new stuff and fixes ! :)
The "runs awaiting verification" is, as it says, for runs, not games.
This page is when you're mod for a game, and someone has submitted a run that needs to be verified by the mod(s) of the game
catalyst : Skeletn managed to add you to the series mods for PoP. Problem solved :)
Kirkq should take care of the latest requests, I don't have enough time for that right now
packsciences : added to Link's Awakening. But don't forget that ZeldaSpeedruns is the law : https://www.zeldaspeedruns.com/la/
xHaviiHx : as Trollbear said, talk to the GTA community first. It's one of the most actives.
Remz : Added to the series mods of Adventures of Lolo
Kulus : Added to the mods of Tearaway (good game btw :P )
Catalyst : Tezuro wouldn't be able to add you as a mod anyway because he isn't a supermod. I'll try to talk to Skeletn, I'll get back to you soon.
JimmyNintendo, I didn't manage to exactly reproduce your circumstances, but it still helped me to figure out some bugs so I hope this will fix your case as well.
Basically : [quote]@JimmyNintendo Time for this split was 4.18[/quote] This is obviously wrong and this has been fixed to show the correct segment time after unsplitting and resplitting
[quote]@JimmyNintendo T: 0 (--150)[/quote] That's the part I couldn't reproduce, but the scores weren't managed correctly anyway so I coded this a bit better and it should work correctly, at least it did for me.
I currently have internet issues, so it's hard for me to test what I code (because I need internet to interact with the chat, even when testing), therefore I don't code... I hope this will be fixed tomorrow because there's still a lot of things I want to add before a new release will pop out.
Ok, I think I can try to reproduce it this weekend. I have an idea that will fix one part of the bug (The split time showing 4.18 is definitely wrong) but I'll have to look further to fix the points.
The delay is something that has been requested for a while, but I need to think about how to do it correctly. As it seems simple enough at first sight, I'm really afraid this might break stuff or block the whole system for 15 seconds everytime I need to delay an action, so that's why it hasn't been done yet.
Could you tell me more about the weird things happening when you unplit and split again ? The normal behaviour would be that the scores for the segment you unsplitted are rolled back to the previous state, and new scores are calculated from the bets that were done for this segment, as if you never splitted the first time (hope it's clear ^^).
And finally, for the score tweaks : I'll figure out how to reward more accuracy than speed. Guess I'll just have to change my coefficient calculation, shouldn't be too hard.
Thanks for the feedback :)
Wow, this is something I've never thought about. I'll make sure to fix the issue with the negative timer !
However, I don't see how you'd put a limit 30 seconds before the run dies... you never know when a run dies D:
Translation of Lighnator's message :
Ce qui est trop grand, c'est la résolution, pas le poids du fichier. Envoie lui le fichier que tu veux uploader, il y jettera un oeil. Par ailleurs, ton image va figurer en tant que quoi ? Logo, fond d'écran... ?
Not yet, but we're working on the possibility to have at least the bot on its own account. Putting another account's credentials and make it join your channel could be another option.
Zelda is an active enough community to take such decisions themselves. Ask them directly (probably on ZSR for best efficiency) and they should be able to take a decision.