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California, USAGraeme276 years ago

My most recent run was rejected due to being played on everdrive. This isn't that big of a deal to me because I own an original cart, I'm just curious if there's any differences in how the game runs. Everdrive takes much longer to boot and caused me to lose a ton of time just to the resets after each cup. Seems like playing on ED is strictly disadvantageous. Is there any other differences in the way the game is ran? I'm not trying to protest or anything, my time was awful, just curious on what the reasons are. Maybe the mods can shed some insight.

I also think if everdrive isn't allowed it should be explicitly stated somewhere in the rules so no one else has to make the same mistake I did.

California, USAGraeme277 years ago

Greetings, I'm a few weeks into running the game and I've been slowly getting most of it down by studying kmac's and furiouspaul's most recent WR's. I know Komrade mentioned putting a sub 12:30 guide together. This would definitely be helpful. In the meantime I have a few questions that I would love an explanation to. Any help is greatly appreciated :)

A.) To start... The Count fight... what in the world is going on here?? I've watched DKGenius' guide a few times now

Several things are still unclear to me. I know of the glitch to get a critical hit when you take damage. But what about the multipliers? Do you need to enter the fight without dying in order to get the multipliers to drop? I usually kill myself on purpose to refill my health after the clocktower, I assume that's why I never see them. This is the section I'm losing a ridiculous amount of time to every run so I'd love a detailed explanation.

B.) The sewer skip. Whats the best setup for getting hit by the bat? How necessary is the stopwatch? I've had a very hard time getting this jump with and without the stopwatch.

C.) Critical hit on first boss. How strict is the timing? How difficult is this to master? Should it be attempted every time? I've been using this as an alternative:

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