So I'm planning a 100% run, and thought that I could run some ideas here for what order to take. So far this is what I've got: Tutorial-> Rhybaax-> Wiindigoo Kekujira Jhaiti Uhl'uht'c Yacare. So far the farthest I've got before getting interrupted by real life was halfway through Wiindigoo, any thoughts on this route?
Submit as a run here in a bit once the catergory is up. I like this.
Definitely a nice high quality script, hits key points to the idea of speedrunning this game, I can't think of anything to add or change.
I think it was talismans, sorry for disappearing, had a bunch of homework over the weekend and past few days.
Yes, I will change the rules once I get the chance. Any runs till then are still ok with revives. Just in case any show up
Game overall is changed to milliseconds on timers, I went through and adjusted all Game over runs accordingly, would've done more if I didn't have school.
Have to adjust milliseconds, the catergory uses just seconds so I'll have to make hat change, since like they did lower times means milliseconds are needed.
That's true and the way Dragon_Turtle thought of using the gasphon bombs to weaken yourself will definitely lower times.
Not sure honestly. Acknowledge the fact that its a fast paced game which makes speedrunning more fun.
1.So this game has a few consistent runners, but I was thinking of trying to get this game out there as a good mobile game for speedrunning, a few ideas to do this I had was doing collaborations with some people here on tips and ways to get into speedrunning this game on YouTube, as well as trying to spread it with word of mouth and get people you think would be interested to give it a try.
- I'm going to be busy with school starting up so I'm looking for people to step up and work as mods or at least verifiers, if interested respond here.
Just wondering since when i posted this it wasnt listed on here as a console option. Thank you for the response.
I tried replicating it with my assassin but never got it to work, I'll keep trying and if I find anything I'll put it here, and as for the room manip and health glitches, seems like it'd take too much time on the run.
So on wall clip, your assassin dashing into the room and it sometimes does that?