I will change all records to fit the new timing rule as I did with the other timing change, and this will of course only apply to records for IL and not full runs of the game.
Loading times both into the level and out into the final score screen are wonky and can be longer or shorter depending on the performance of your device.
The WR holders load time into the level is 2.2 seconds and the load time out into the final score screen is 4 seconds flat
In comparison to my PB which has a load in time of 2.9 seconds and a load out time of 4.6 seconds
That's why I believe the timing rules should be changed to only contain the actual gameplay so that performance during load times does not have an affect on the final time. With the rules currently in place someone could have a faster gameplay time but have slower load times making their run not as fast as someone else's only because they have a better performing device. I believe this could make things more fair for people with slower devices such as myself and could make runs more accessible.
Thank you for taking the time to read this -Glycentrix
The run is completely valid has I don't have triple jump unlocked has I have not purchased the weapons pack, I discovered it by accident while practising and it can be very inconsistent at times
for regular bullet categories in both full game and individual level runs, extra health is allowed but triple jump is banned because in some levels it can be a very unfair advantage like in level 7 to players who don't have the weapons pack purchased
No, it does not affect full runs of the game in either story mode or mega levels
I agree with this, thank you for the advice. Times have been readjusted and rules have been changed