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UruguayEpica5 years ago

I ask because the rules says you must have a tracker, but there is no tracker available besides for the JPN version.

UruguayEpica6 years ago

I saw a thread here saying that save states for emulator are allowed because you can perform soft reset on ps2, but you mean the soft reset that OPL or Hdloader has to mentain the same memory, so one strat will always be the same? Because if you try to do that with a disc, you won't be able to, or am I missing something?

UruguayEpica6 years ago

Most people come here from obsrv, and patch their games to english, this is allowed in speedrunning?

FinalFrantasy tycker om detta
UruguayEpica6 years ago

To have more fairness among players, rules had been change to use In-game timer to have a precise time, so now load times won't affect runners.

Thanks to NewsmanWaterpaper and the other admins for giving their opinions.

PS: This is the second time I did this thread because speedrun.com "rolled back" 3 days, so all was deleted.

If you want to contact me, don't hesitate, I will answer you.

UruguayEpica6 years ago

It's 3m 27s 290ms, not 2m 27s 290ms, just wanted to point that out

UruguayEpica6 years ago

Hello, I was trying to speedrun Arcade, but as the title says the Leaderboard itself and rules are confusing.

"This category uses an in-game timer." You mean the in-game timer from the Arcade? So why Real time seems like is the one that defines the positions? And with the Blaze rounds, It's only the time you fight againts him, or the whole fight even when he is ko in the ground?

Now, about the glitch / bug, I don't know how to call it, really "breaks" the in-game timer, let me point out a few things first.

*When you throw the IA to an Instakill, while this "cutscene" timers seems to stop, it resumes when the second round starts or go to the next fight.

*When you throw the IA to a Yellow Mark, while this "cutscene" timers seems to stop as well, it resumes when the fight keeps going.

This maybe is a problem, but not as what I am going to tell you.

When you beat the IA two rounds and goes to "finish him/her" screen, you have two things to do, hit the IA so you can go faster to the other fight (what most speedruns do, pretty logical) or apply a fatality, which is not very practical for a speedrun, but here is the deal.

*When you hit the IA while at Finish screen, it will fall and the timer will keep going till screen fades. This means the victory cutscene will affect the in-game timer.

*But if you decide to apply a fatality, as soon as you do (as far as I experiment with is) timer will stop till the next fight starts. So this means after killing your opponent, timer will be still stoped.

So, what is the big deal with this, you may ask? Well, after finising the first fight you can get:

*Without Fatality: 0:48 *With Fatality: 0:42

This is what I discovered while i was expermienting with this, you should try it by yourselvesif you don't believe me.

Now, is this fair? This should be allowed? This leaderboard needs a new way to record the time?

I hope you can answer to this thread soon, and if you have some doubts, don't hesitate to ask.

TheKombatKing tycker om detta
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