Hello.
This post is two years old, so it may not be of much help to you, but I'll write down what I know.
In Ippon Datara's phase 2, it will spit out a can't bounce back mines as a counter only when a specific attack hits it.
Up attack, Air-down attack, Air Dash attack, these attacks are included.
By avoiding these attacks, can still cause damage!
Hello, I am a runner practicing this game.
I found a glitch "skip the floor" on Momohime and wanted to share it because I couldn't find the video I was using on this site.
( I'm Japanese and rely on Google Translate for my English, so I apologize if there are words that are difficult to understand. )
We can get through some floors of the dungeon in Momohime stage 8.
How to do is switch swords at a certain distance under a specific impassable floor.
This can be done even if Drawn back slash doesn't occur.
The platform was able to run on Wii.
I haven't had a chance to play it on the PSVita so I haven't been able to try it out.
Circled in orange are the ones we have confirmed are possible.
Circled in green are particularly useful places to use it, the areas circled in red can be ignored.
If you have the opportunity to do this speedrun, please give it a try!
To my knowledge, no detailed studies has been done to determine which version is theoretically fastest. It's quite possible that older versions are faster than v1.05. From what I can think, "Wild Rush would cost 2 valor" would be beneficial in every category.
Regarding the 100% category rules discussion, I will wait for other people's comments.