Kommentarer
Colorado, USADoodletones5 years ago

I figured this conversation would eventually spark up, and to be honest, it is a smidgen arbitrary at the end of the day what I was deciding was okay, but generally, since MM has you on a single track course I was keeping that in mind with what I decide to be okay or not, which is why something like Bridge skip would be okay, because while one could argue it to be OOB since you're not supposed to be there, it's still on the basic path that the game requires you to follow along to in a casual playthrough.

However, something like a really high up O'Sullivan Skip to get past the second fence and go straight to Brennan's Folly would not be okay because it completely cuts through the basic path the game has laid out for you, this was what I keep in mind, with that said, both of your questions regarding the cutscene skips and the skip after that would be okay since, again, they follow that basic laid out map.

I... hope that makes sense. I can try to better clarify if I need to.

Colorado, USADoodletones5 years ago

I didn't even notice that as I scanned through, huh... Well, the important ones for the 100% run were the MacLaughlins at the end of the day, because everything else tells you when you collected everything, but that is weird why it didn't reset when I got rid of everything, I'm not sure.

EDIT: Now I gotta question whether I should upload my 100% here, I already posted the 298% before seeing this, but now I'm worried. Like, I know for a fact I reset all the files, and if they didn't reset in statistics, that's going to really bother me.

Colorado, USADoodletones5 years ago

OH WAIT, I misread, you said it's a Unity game. My bad.

Alright, anyway, I do remember reading it as ran in UE3 somewhere, if I ever find it again, I'll post it here.

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Colorado, USADoodletones5 years ago

On top of that, on Steam, the recent news board said that in 2016 they were hoping to remake the game in UE4 alongside releasing it with episode 2:

https://steamcommunity.com/games/258950/announcements/detail/848182961222474356

Which never came out (since one of the ideas was to remove the checkpoint system from the remaster which the MM we know of now still has, and there's no controller support which the UE4 version was said to supposed to have.)

Colorado, USADoodletones5 years ago

Where did you get the info it was UE4?? That's gotta be falsified. UE4 didn't even come out in early access until a year after this game was released, so wherever you got the idea it was UE4 has gotta be faulty. XD

Colorado, USADoodletones5 years ago

I'd like to find a way to quickly reset crosses, gravestones, and postcards to open availability to run misc. cats and 100%, I've looked for a debug menu, because that'd be probably the best bet, but I have yet to find anything.

Presuming anyone else stumbles upon this land, if you guys have information on how resetting progress like this works, it'd be much appreciated, and would be better than having to reinstall every 100% attempt. DX (presuming even that works because idk)

Colorado, USADoodletones5 years ago

Yeah, I can do the latter and sorry I never got back to this, it slipped my mind whenever I had time. ^^;

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tråd: SoulWorker
Colorado, USADoodletones5 years ago

I don't really think it matters that much personally, though we don't nearly have enough runs to test everything and most of the runners who DO run this game, come in, do a few runs and never touch the thing again so... I doubt anyone's going to change that anytime soon. ^^;

Hell, I should get back into running the thing one of these days.

tråd: Dream (PC)
Colorado, USADoodletones5 years ago

No, you get 5 points from N1 and N2 as well, but the thing is you get the points there at the end of the levels, whereas in N3, the devs messed up and made it to where you get the points at the very beginning of the Nightmare, otherwise, N3 skip wouldn't work correctly in Worker and Writer runs.

" if that was possible, the Bedlamite run would only be Resort; so no tricks, just execution. Not sure if that would be that interesting to run."

Well, I mean, the ending is it's own thing so... if you wouldn't want to run that, we'd have Worker and Writer runs if not Bedlamite ^^;

tråd: Dream (PC)
Colorado, USADoodletones5 years ago

I only say 14 because that's how much we get in the current Bedlamite route, 3 for each Resort puzzle and the 5 you get from N3, which, when I tried to skip out on, didn't get a Bedlamite ending.

Again, theoretically it WOULD be possible, there's the invisible walls around Resort that are big enough to walk on top of but like... there's no currently known way of getting up there, and even then, idk if you'd be able to get up on the bridge from the invisible wall, but that would, theoretically, be how you do it.

tråd: Dream (PC)
Colorado, USADoodletones5 years ago

No, all of my runs have been in the same version of the game, and there are only 3 ending cutscenes, technically everything else aren't endings, they're the game trying to determine what kind of ending you do have and coming to some conclusion that you aren't "done" with the game, that much I do know. How to trick it into thinking that you have finished the game is beyond me though.

tråd: Dream (PC)
Colorado, USADoodletones5 years ago

Yeah? Welcome to Dream. That's why I say there's a LOT to explain to people, the game is such a mess, but it's kinda beautiful in a way.

Oh, and btw, all this Bedlamite talk doesn't even come close to covering my glitched run of the game. XD

ThermalSquare has gone in and replicated this run point for point and didn't get the Bedlamite ending I did, technically, this is record, but because it's so unexplainable and makes virtually no sense as to how it happened, I moved it off the boards and into it's own misc. cat.

Because we need everything to be MORE complicated.

tråd: Dream (PC)
Colorado, USADoodletones5 years ago

Huh... keybinding to scrollwheel... Didn't think of that...

Because yeah, jumping does propel you forward, that's what I do in the Hospital side dream to save 30sec.

Also as far as offices being the only one to use for enough points... maybe? I guess it's possible? I never actually thought to try. But you'd essentially have to almost 100% Offices to get enough points, that's definitely a theory to try.

tråd: Dream (PC)
Colorado, USADoodletones5 years ago

Now, knowing that you can do the same for the Resort portal, would it be allowed to blindly manage to access Resort, complete it and then go to the Black Portal ? I'm guessing this would trigger the Bedlamite ending right (that's different from the bugged True Any% ending) ?

No, because Bedlamite, like any other ending, requires a minimal number of points (I've noticed 14 works well enough), I know this to be the case because when I was testing out N3 Skip, where I just entered the nightmare and clock out, I still had an incomplete ending, invalidating the run.

I think that the endings you get should determine the categories and not some subjective parameters. What do you think ?

I think that's already how I do things around here. XD

Also, one thing if you want your FPS to be uncapped (because it's annoying to be stuck at 61/62 fps): Go to Dream\Engine\Config\BaseInput.ini Look for bSmoothFrameRate=TRUE and change TRUE to FALSE Save the file and start the game to check if that worked.

I'll need to look into that and do some testing to see if it should be allowed, your True Any% run already has me raising an eyebrow since your not supposed to be able to jump in Awake, yet you're able to do so just without problems, I'm not necessarily claiming cheating here, since I know someone else who found they could jump in Awake, but I do find it weird that my version actively doesn't allow me and puts me at an automatic handicap. (not that the +3 second loading times already wouldn't do that.)

One last thing. I've tried to replicate the elevator skip in Dream 2 but I just can't seem to do it properly. The doors of the Basement elevator do not open. I've tried following instructions in your tutorial found in the Guides section but it seems old. And I still don't know what button I'm supposed to be pressing when I'm on top of the elevator.

You push the basement floor elevator button, then you quickly turn around on the side of the elevator and click literally any button through the back of the wall of the elevator which will cause it to go back up passed the basement.

Unless what I talked about in the first paragraph is allowed. That would basically make Bedlamite only conveyor

Not necessarily, but you'd have to make your way to phone puzzle instead of just B-Lining to N3 for the teleporter, in theory conveyor skip could be viable in other categories, but atm, there's no currently found way to skip them.

tråd: The Site
Colorado, USADoodletones5 years ago

Okay... then follow-up, what if I'm mod of all three games? XD

tråd: The Site
Colorado, USADoodletones5 years ago

What if they're not of the same series but are connected by other means?

tråd: The Site
Colorado, USADoodletones5 years ago

What are the prerequisites for a multiple game board? (like the 1545 boards, N64 Triathlon, or general multigame boards)

tråd: Ether One
Colorado, USADoodletones5 years ago

Actually question regarding the QSL Wrong-Warp you can do, do you think there could be a way to do that in Devlin 2? There'd not be that much of difference between 100% Glitched and 100% Glitchless if the Devlin 1 Wrong-Warp saves a mere 50-seconds, and I think that'd be the best save 100% could possibly get.

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tråd: Ether One
Colorado, USADoodletones5 years ago

I don't know if the Brimclif one is even gonna be worth it, at least not in 100%, could see it being used really well in All Plaques though, I definitely see these tricks saving time overall though (especially since one of the tapes is a minute long are you fucking kidding?!).

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