Stupid idea here, If you added a 100% category, that would be cool.
stubbed it two times in 5s. New world record lol.
My idea for 9 is that the stud on the goal can flip the direction you are moving. So, if we can hit it off the stud and make it go backwards, 1s-1.5s save.
L=linear NL=non linear A=already skipped
Level 1:L Level 2:NL Level 3:NL Level 4:L Level 5:NL A Level 6:L Level 7:L Level 8:L Level 9:NL Level 10:L Level 11:L Level 12:NL A Level 13:NL Level 14:NL A Level 15:NL Level 16:L Level 17:NL Level 18:NL A Level 19:L Level 20:NL A Level 21:NL A Level 22:NL A Level 23:NL A Level 24:NL A Level 25:NL Level 26:L Level 27:L Level 28:NL A Level 29:NL Level 30:L So 2, 3, 9, 13, 15, 17, 25 and 29 Need skipped. 2 and 25 is flat out impossible, and 15 has a skip, but is pixel perfect.
L15 feels possible but would be inhuman to implement in a run. I don't think it is worth trying. I'm gonna search for anything to save time. Off camera
Also if you are wondering why I am so laggy, I don't have a good laptop for recording games on the same device (in this case, the laptop).
For level 15, hitting the corner perfectly could launch you. I am going to try and do it on camera
Also on 23, if we can hit the ball slightly of the platform of spikes, it would roll into the goal without bouncing, but that might be impossible.
If done correctly and first try (which seems really difficult), I suppose it could save 3/4 of a second, but other optimizations (like no deaths) would probably be done first. Great find though.