Kommentarer
ItalyALAKTORN9 years ago

Thanks a lot for your help man! Had no idea frame limiters existed, I downloaded DxTory and the game is running at 60fps in windowed, and I can do all the skips! Time to test it out during a speedrun. :)

In case anyone else is interested: http://forums.steampowered.com/forums/showthread.php?t=1820131

Edit: It doesn’t even require to have V-Sync enabled, so I disabled it. I’ve read V-Sync causes a bit of input delay.

Edit2: Hmm… locking the fps to 60 seems to make the game run slower than normal. The intro cutscene usually takes slightly less than 2′15″, but with forced 60fps it took almost 2′15″50. Edit: 61fps seems to be the correct framerate for this game. I’ve tried forcing 100fps and the intro cutscene still took as much time as with 61fps, so it’s good that it doesn’t seem possible to cheat with this method. If you wanted to be safe you could force 62fps or slightly more, but then the IGT will probably become incorrect. I think I’ll test out doing speedruns with 61fps and see how it goes.

ItalyALAKTORN9 years ago

Tried your same settings (plus V-Sync) and it only reduced it to around 160 fps… which isn’t good enough for any skip I’m not already doing. I don’t understand how the “Refresh Rate” option doesn’t do anything, I’d think that was supposed to be it.

ItalyALAKTORN9 years ago

I’ve always had V-Sync on but it doesn’t help in windowed for me. I’m on Win XP with 1280×1024. These are my settings: http://i.imgur.com/HRo7mEx.jpg

ItalyALAKTORN9 years ago

Hmm… in windowed I apparently get “480” fps and it doesn’t work, in full screen I get 61 fps and it works. I tried putting “Refresh Rate 60hz” in the options but I still get 480 fps in windowed, so I’m not sure how to test it.

Edit: Different resolutions at full screen give me a different cursor position requirement, but they still all run at 60 or 61fps and they always work once you find the position. So it could be fps I don’t know, why does this game run with such retardedly high fps in windowed?

Edit2: I removed V-Sync and full screen is running at 660 fps now. The glitch doesn’t work. So I guess fps determines whether it’s possible or not, and resolution determines the setup. Would be nice to find a way to make the game run at 60 fps when windowed.

Also yeah, I can confirm the beach glitch is stupidly easy at 61 fps. I got it 5 times in a row and stopped trying, lol. This really makes me feel shitty about my speedruns. Actually I think the super high fps explains why my IGT is always so stupidly slow (like 4 hours for WR) other than being saved in the wrong slot.

ItalyALAKTORN9 years ago

Here’s a retarded find I made today. Know why my speedruns don’t use 3 small skips? My PC literally doesn’t allow for them. I play in 800 × 600 resolution (any higher and my PC shits itself), which makes it impossible to do the Limewater Cave glitched jump up to the Capla Water and the Geis death cutscene skip. I found this out when by mistake, while trying for the umpteeth time to do the LWC glitched jump, I double clicked the game window which made it go into full screen. I then proceeded to get the jump 15 times in a row. If I play in full screen, with no other external programs going (I tested– can’t be streaming while doing it, can’t be recoding a video), I’m able to get the jump every time, easy.

I’ve been wondering for the longest of times whether my potato PC was giving me longer load times than other people (this happens to me in another speedrun I have WR in– Youyou Kengeki Musou), but finding out that resolution affects glitched game behaviours was a first. I presume this is also why Ghostking is able to easily get the skips in Ys Origin, while most other people have had troubles with them.

I was kind of thinking to switch into full screen for those few skips in my next runs, but like I said before, after testing while streaming, even at full screen the skips don’t work (not to mention the stream cuts off as soon as I go full screen, and it would only record a black screen for its duration anyway). I’m not sure why. The game does tend to slow down / start lagging for me if I’m streaming full screen, so I guess that might be why. I don’t know whether the strongest, best PC will always have the advantage or if there is some sort of in-between sweet spot where a certain PC can give you the best outcome. Just felt like sharing this.

TL;DR: PC speedrunning sucks. Especially if you have a potato like me.

Edit: If you read down you’ll find that this game’s behaviour depends on the fps, if nothing else’s working you can use DxTory (frame limiter program) to force 61fps (read below) to make the game work as intended. http://forums.steampowered.com/forums/showthread.php?t=1820131

ItalyALAKTORN9 years ago

I come from a background with very strict ruling and separation of every little variation, so I guess I’m fine with the current setup. Ravi also said he’d have liked them separated back when I first beat him using the Steam version. I’d rather turbo not be allowed for the Japanese version either, but I don’t really want Ravi’s run to be invalidated… hopefully he’ll improve it without using turbo next time.

He has told me that he’s going through hard times at the moment, and has lost interest in speedrunning this game because of the Steam’s version superiority. Maybe he’ll come back when he’s ready now that they’ve been separated…

Edit: Message to Ravi: 日本語でもコメントしていいと思います。私が訳せます。

ItalyALAKTORN9 years ago

Thanks. :)

To be honest the AI freeze still works in 1.2. It’s just that the activation method that saves time was patched, there’s at least 1 other known activation method that works on 1.2, but doesn’t save time. I think it was by spellcarding during a loading screen transition, it’s easy to do in Nitori’s stage but useless there because the boss lacks a hurtbox during AI freeze.

ItalyALAKTORN9 years ago

I really wish my time would be reflected as the WR that it is. Between the runners of this game versions 1.0 and 1.2 are considered separate since the AI glitch was fixed for version 1.2 and that makes it very different.

ItalyALAKTORN9 years ago

I’m personally against using turbo in general, I think it’s cheating. For Ys VI, the primary use of turbo is with Ericcil’s special attack, which requires you to mash the attack button for it to come out. For the English Steam version, the route uses Brillante rather than Ericcil, so there are fewer places where turbo helps, off the top of my head: underwater movement before Orjugan, Kishgal movement, Kishgal dashjump platform skip, Ark of Napishtim fight. For the Japanese version, the route uses mostly Ericcil, so there are more places where it saves time. Off the top of my head: Lanaluna boss fight, Romun fleet escape, plant mid-boss thing fight, Kishgal mid-boss fights (+ the ones I mentioned for Steam route). Basically the biggest time save comes in the Japanese version from being able to deal damage to bosses much more quickly and efficiently. Then there’s 1 skip that becomes easier which if missed costs a lot of time (20+ seconds I think), and movement in a few points which is pretty minor. Have to be honest on one thing though: these are just my assumptions, I’ve never tried using turbo. I’m 100% certain it helps against bosses, but it may not actually help for the Kishgal platform skip and movement in a few places (I haven’t tested), I just think it does because I think Ravi uses it in his run.

Edit: I just had a thought: If it were possible to put turbo in the left mouse click, dashjumping all throughout the run would probably become a lot easier and may even be faster. You’d need normal clicking for when you’re not dashjumping, though.

tråd: The Site
ItalyALAKTORN10 years ago

Sorry, didn’t know where to post this.

I think a week ago I submitted a Ninja Senki speedrun, but it still doesn’t appear on the charts. Should I just wait more? How does it work?

Om ALAKTORN
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