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AustraliaADT_Clone7 years ago

Just putting this in here in place of future discussion of category rules if someone wishes to pick up this game and run it.

I think the any% rules should be pretty solid, excluding save corruption is there as it is possible to quick save at a certain point in at least one module transition and gain access to what is clearly a developer portion of the world, which allows you to give yourself immortality and set global variables/flags in the plot for that module(ie. complete all rituals).

I have created a separate category for save corruption, but I haven't routed anything yet. I suspect this will be a shorter category, but will still take an hour or two depending on how many of these "developer worlds" can be found.

If anyone else would like to pick this up, feel free to contact me on Discord(ADT_Clone#0949) if you need any assistance or explanation of any of the techniques or glitches. I will verify any runs submitted initially, and if interest grows will delegate out the moderation. I set this up more because I enjoy routing and wanted to start to grow speed running for this game as it is quite a broken game.

Everything is up for discussion so if anything isn't correct with the rules or my initial run, feel free to contact me. :)

AustraliaADT_Clone9 years ago

We have been working on this for a few weeks now at SRL. Currently doing Mission% as Any% seems to be minimal missions, just blowing stuff up for 3-4 hours.

I have used a algorithm to calculate a very optimal route. I reckon we can get sub 5 for Mission%. You cab find the route and other useful info here:

https://forum.speeddemosarchive.com/post/just_cause_2_46.html

GrandTheftWalrus och deathline gillar detta
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