Game Mechanics & Information [WORK IN PROGRESS]
Uppdaterad Nordanix
av make sure to organize in sections and logical order
To Do
- HP Values
- Skill Gauge (300)
- Skills (A/B/SP) - their cost (100 for SP)
- Stun Values
- hook enemy player (PvP) to capture and can shoot for damage (here charge longer dont affect damage but only distance/speed?) (damage interrupts?)
- BaZooKa (How get charge, charging increases size and damage (?), can catch after shoting, explodes on contact enemy or X time, can shoot all 8 directions, base damage is 500. on detonation different damage than just passthrough, what makes it explode, cant catch enemy bazzoka and even your own after shooting?, etc)
- mash out when get captuede enemy player
- Map Enemies
- Map BaZooKa's can pick up (+ all varying damage and effects, etc)
- ALl character have different values, most aren't standarized (jump height, speed, hook angle, hook speed, hook length, stun values, skill regen, skill cost?, damage modifiers, etc. mention there's like 3 hook angles/speed/length and list who if can)
jump height (single/dj) / hook length/speed/angle / HP / Defense / Stun modifier / Walk Speed / Height of char?? / etc [just categories into like: low/medium/high and list chars, no need specific values or whatever
- Base Health = 1000
- Time To Capture Enemy Player in Battle Mode = 6.216s (Standard vs Standard)
- Lure Fully Extends in 28 Frames
- Time To Run Wall to Wall on Flatlands = 7.034s
- 5 Jumps or 4 Swings = Stun
- Start countdown if mash you exit as soon as can after, but if dont press you can delay it by X time. Also once you've shot the start, you can likewise again mash to exit the bazooka early or not to delay it
- while in start bazooka you damage enemies and cant take damage (?)
- the more speed you have the more damage you do (PvP only?) (give example base stomp --> max stomp damagep ossible with abilities or whatever) does this affect skills too?
- how coins works / finish level requirements
All Have Double Jumps
Double Jumping In Quick Succession = More Height
Leaderboard Overhaul
It's been a while since I've first setup this leaderboard, and it's about time it gets some love! The purpose of these changes is to allow full freedom of playing whichever character you wish, without feeling at a disadvantage (previously characters where grouped into archetypes, such as "Acorn"
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