[section=Movement] Discovered by GoldenKing4
[big]Trick Description[/big] The main source of movement is activating sprint then combining the W or S and the A or D keys, which gives you slightly faster movement than just holding W.
[big]How-To[/big]
- Hold W and either A or D together (or S and A or D if you don't want to see where you're going)
- Press and release shift to activate sprint
[section=Wall Gliding] Discovered by GoldenKing4
[big]Trick Description[/big] It is possible to glide up walls that have static angles. If the part of the wall you're trying to glide up is curved (a not smooth and straight-looking texture) you will stop almost immediately.
[big]How-To[/big] Find a part of a wall that's straight as it only works on plain walls. The more straight it is the further you can glide up it.
- Find a smooth and straight wall, the less of an angle the better
- Jump or double jump
- Hold W and either A or D to push up against it
Note: Holding jump or spamming jump makes no difference than just pressing it once.
[section=Proxy Jump] Discovered by Skyreon
[big]Trick Description[/big] Under certain circumstances, you can get boosted really high up, really quickly. It's basically a result of the game giving up on making your player model fit into a really tight area it's not supposed to be in. You'll get shot out of the crevice like a cannonball.
[big]How-To[/big]
- Find a cramped area where the player model can just barely squeeze itself into.
- Wiggle until the physics engine shoots you out of there.
Fun fact: Back in the day, this was used in the old Gate Skip route. About a week later, it got obsoleted by a precise wall glide. Original clip from Twitch (not embedded):