Super Drift Boosting
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Super Drift Boosting
Uppdaterad 1 year ago av Sid_z_internetow

[DISCLAIMER]

This is only a pretty mediocre guide about Drift Boosting, but better. This is very useful while doing pretty much any run. However, it can be hard to understand due to my lack of deep knowledge into game's mechanics, and tying to explain things that I have learned by feel, and still didn't fully mastered. I gathered all of that info empirically, so the best way is to try doing this by yourself, and make it your own way using my guide only as a clue to what can you do to perform it, and by that improve your skill level. Practice is the only way, so you just need to spend time trying this all by yourself, and by mastering this, and several other techniques hopefully someone would rather sooner than later knock me from the lead :)

Drift Boost

(This is going to probably be AE86 specific, but it is atm the best car, so who cares.)

Drift Boost is a common and well-known technique, I won't be getting into this too deep in general, you just need to do a drift with the lowest angle possible without freaking out your car, and physics. However, it is more than that . Its execution is the key to being faster, and less sloppy in low-speed sections. While doing a single long drift boost, or a chain of quick with as little angle as you can, you can then get into two situations:

A - Your car gets a free boost up to 190+MPH. It can literally bump its back up by this boost, but it's pretty normal. It needs to build up its speed on a fairly long straight, so it happens only bi a single long drift boost, and pretty much only on NGT. Do it on start of the map, as a more consistent way of boosting up your car up to high speed before the first corner, than those random quick Drift Boosts. Happens pretty much only when your speed in the beggining of building it up is low, so that's why it is utilised only in that specific situation (I'm not sure about that last sentence lmao)

B (This is actually useful) - Super Drift Boost

If you are looking into more advanced approach, then this comes up. However, in order to execute this, one of two criterias must be met. First criteria is when after some long chain of Drift Boosts your car becomes hard to steer. Second is when you are building up speed on straight by drifting with low enough angle, and within long enough period of time (how much, I can't really tell). If one of those two criterias are met, you need to slightly tap the wall (to interrupt what would end by being A variant, or a sad failure), or do a wallride (I'll later explain that), or eventually quickly do a counter drift to the opposite site when re-pressing shift button (useful when those two options are not viable and/or you need to do this quick enough to turn), in order to perform a Super Drift Boost. When it's done with a low enough angle, or by well-executed wallride, speed can bump up pretty damn significantly. How much of speed boost you get is dependent on time doing your boost before the walltap, and I think probably at least a little bit by an angle of a walltap - the lower it is, the better.

Probably two things that I must explain (probably no one would ask lmao)

  • Why that weird B variant of a Drift Boost at certain times is not going well when I am trying to do it?

  • Beacuse of a simple fact, that turning with a high angle without then doing a wallride with a relatively high speed (Idk, maybe 100-120MPH+) right after causes a failure. Also it may freak out your car, but it would be mostly probably beacuse of too low (and/or unstable) framerate even by a little bit (which still tends to make game's physics wackier), and/or a poorly attended wallride.

  • Where I can practise it and utilise it the most effective and painless way?

  • Neon Good Times I think

When this bs is useful?

When you need higher speed than you can get by trying hard while doing normal Drift Boost chains in corners, or doing some quick Drift Boosts on straights. It really is essential in order to beat every record (except all stages, at least now it is pretty weak), beacuse of how overpowered B variant is. No one give a damn about an A, it's useless, but maybe it could be viable in other cases, or transformed into something more powerful. That Super Drift Boost with a tap is an evolution of A variant, so who knows, maybe one day A can be transformed into something even better.

Keep in mind that when carrying too high speed, you can be certain that when you don't control your car well enough, and you don't see it coming, you can easily crush into the wall, or do a failed wallride attempt. Don't overestimate yourself. Most probably when you try too hard, then just weird shit would happen. Key to doing it right and properly is to manage your car and given speed to utilise it, even if certain sections of track are not designed to maintain that fast pace. Rushing your learning process by trying to do things that are hardly doable would be a pure pain really.

Feel free to write your suggestions in my DM's, I can explain some oddities or too hard to understand stuff with no problem

Shit, now I guess sometime in the future I have to do a follow up with a rundown of wallriding, eh.

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