Dead End safe strat & timesave
I was practicing the bit in Dead End where you return to doc after powering the generator and found a way to prevent the zurks from spawning in the left alley, removing the death risk and saving potentially 5+ seconds. I didn't see anything about this on the doc so thought I'd share
Rule Changes
Hey all!
There have been several recent changes to the rulesets. I encourage everyone to review the rules in full, but the main changes are listed below:
IL's now end at the first checkpoint of a future chapter. Please review individual chapter rules for which checkpoints are used.
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