Rough Stuff
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Rough Stuff
Uppdaterad 5 years ago av Reality

-Star Control 1

Mission 1 Alliance - Just Charge at them Mission 2 Alliance - Mhrrmm turn one manuipulates him into spending all money on Mycon Mission 3 Alliance - Easy (Chenjesu Spathi to save time) Mission 4 Alliance - Rush their base with Mhrrmm then build two Shofixti for Ilwrath Reset until the Ilwrath doesn't spawn on top/ or necessary chockepoint of their base - they will not manually attack (Mhrrmm) with it, but they won't move it out of the way if it's already there either. Mission 5 Alliance - Rush Starbase with Arilou Mission 6 Alliance - Mhrrmmm win at long range reliably, but if you ram them and then transform the "prongs" will hold them in place and you can potentially kill them a lot faster. Mission 7 Alliance - 5 avg Glory Devices to Win 4 possible (with high damage due to point blank range or small chip due to him ramming planet) Make sure that the 3 colonies don't spawn so near him he doesn't need to come out. After 2 explosions he will retreat to heal, ideally you can spawn with most of your people literally on top of one of the colonies and just pass turn until he comes to you. Mission 8 Alliance - Build Mhrrmm & Mine with everyone else Mission 9 Alliance - Kill all with Chenjesu (vux can troll you though) Mission 1 Hierarchy - You can kill them Don't let them reach colony. Mission 2 Hierarchy - If he buys Yehat/Mhrrm/Syreen on turn 1 = Can't afford Arilou Mission 3 Hierarchy - Huge Time save if Ur-Quan kills Yehat instead of Vux Mission 4 Hierarchy - Ilwrath/Spathi/Androsynth < Earthling/Arilou/Mhrrm + 10 starbuck Mission 5 Hierarchy - I've reset this level to get a god-pattern once where all 4 of them were away from base and I just flew in without combat (this level ends on starbase death instead of total clear)- Getting "only" 2 on top is the maximum you should tolerate at least- I'm torn on what strategy to use - Androsynth can beat arilou somewhat more reliably. but Mycon have the advantage that Arilou will not usually jump on you in the strategic view if the AI has a choice between them and Syreen (so it can be a case of it undefending the path because it expects you to die to the syreen) Mission 6 Hierarchy - Switch to Awesome Cyborg Spathi vs Mhrmm is really bad for human, but good for computer. OR SO I THOUGHT - The current record's failure is an outlier, since all previous and IL tests have the Spathi winning 2 on 1 without healing on average. Mission 7 Hierarchy - Kill all with Ur-Quan, heal if necessary, tank the explosion if it's faster than being safe. Mission 8 Hierarchy - Kill all with Ur-Quan Mission 9 Hierarchy - VUX vs Chenjesu might be faster to suicide one VUX taking only the starting 5 seconds (should be half his health) and then suicide a second VUX rather than trying to get the full "slow them down and kill them in one battle" thing.

Mission 4/5 - 10 starting money, Arilou cost 16 (1 per turn for starbase + 1 per mine)

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