Change Full-game run timing to IGT
2 years ago

As it stands, it is hard to get a decent level of precision in full-game runs due to the variable nature of RTA. This also adds unnecessary work on the mods' part to actually verify runs. However, a switch to IGT would mean existing runs would have to be re-timed in IGT. This means that as time goes on, a switch becomes harder and harder to actually pull off. With all this in mind, should we switch to IGT, or continue to time runs in RTA?

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2 years ago
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Postad 2 years ago
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