Alpha Any% Glitchless Speedrun Guide
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Alpha Any% Glitchless Speedrun Guide
Uppdaterad 6 years ago av Corsaka

Treasure Cave First go to the spot with the skeleton, grab the pole, then go to the back of it and click the lever. Head to the spot with the sandbag, then move forward to the statue holding another peg and click the lever. DO NOT GRAB THE BUCKET. Continue on to the spot with the peg on the right, put the peg in, and grab the long pole at the side. Head back to the statue with the peg and hit it down with the long pole. Then go to the one peg-hole you haven't filled in yet, and put the peg in, followed by a click of the lever in that corner. A new door should have opened. Go through it, and instantly turn left as you enter. Click the lever there, exit the new room, and head to the spot with the gemstone. Click the gemstone and replace it with the sand bag. Then, enter the code to escape, which is always (press A's): BAB BAB ABA

Prison Break Grab the long pole right at the start, it's under the table and you can get it before the timer begins. Click candle, get key, go to sheets, click left side and grab handle. Angle your camera correctly to open closet and get cell key. Open cell. Get the "sturdy chair", then look under the bench on the left for the screwdriver. Move your camera up and click the box jutting out the wall, then use the key from that, clicking on the lock. Go back to the rusty grill in the first room and double click it, using the chair and the screwdriver. Look at the code on the wall and head back to the second room, entering the code. Grab the wirecutters, return to the first room and the grill, then click the top left of the power to cut it, run back to the second room, click on the door once, and escape!

I Hate Mondays Enter code 2618 before the timer starts, when it does, just walk through.

Lava Laboratory Enter code 8429 on the 4-digit door, grab the chair from the other room and click the hammer on top of the spot above the door which you just opened. Wait for the chair to leave your inventory, then click the hammer and open the hatch to the keypad. Enter code 020342, click the red part in front of the next door, then go to the levers in the center and put them in pattern ON OFF ON ON OFF OFF ON. Go upstairs, stand on the pressure plate until the four screens on the outer walls light up, then take the second and third number of each. Put these numbers in order of each screen's first number. Enter this 8 digit code on the screen below the elevator, then climb back up and activate the elevator as soon as you can, followed by a jump up to it. Escape faster by jumping on the edges up and down.

School Escape First, go to the safe and remember the number in the top left. Then head to the teacher's computer (not the screen, the computer at the back) and get the numbers there. Put the number from the safe in front of these new numbers, and note these numbers down in chat if you have a bad memory. Go to the door at the edge (opposite the desk) and input the numbers you wrote in chat. Once you're in, memorize the color order of pens in the pen pot. Put this order of colors into the teacher's computer screen. Then, move to the + - etc. signs and click the second, fourth, and fifth buttons. Go back to the safe and input the numbers projected onto the whiteboard (9480) to open it. Grab the key, open the door to the locker room. In the locker room, find the only clickable locker and enter 7763, grab the outer key, and escape!

I'm stil working on this plz no kill

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Rule about Picking up items.

Hello! For everyone wondering, I'll be removing the rule of no picking up items for any future runs, If you submit it a run with picking up items before the timer starts It'll be considered a no glitch run.

1 year ago
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